This is my first game jam, so it ought to be interesting! However, I was working all this week/weekend, so I didn't get to join the game jam until there were only 18 hours left on the clock, so I'll try to squeeze what I can out of game... it won't be pretty, but it'll be playable! :) Star Looper will be kind of like a crazy monorail in space type game-- your task is to keep your ship on track... slip off the rail, you lose power... hit an obstacle, you lose a lot of power, and hitting obstacles disables your recharge for a couple seconds. Stay connected to the space monorail and you'll charge your engines, and the faster you go the faster you'll charge. But, the faster you go, the less leeway you have to avoid incoming obstacles... how far will you go?
Interesting concept, and it was pretty fun. I'd like to see a performance gauge, an indicator as to whether or not you're on the line, and maybe decrease the inertia when moving the ship up and down.
Nice! You may want to bug fix the very beginning of the game... I kept hitting some sort of invisible object.... But other than that, great submission!
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