Fun little idea for a puzzler. Have to admit I got stuck on the first post-jam level (maybe it had something to do with the extra tether, but I just couldn't figure out how to get out of there), but even so, liked the idea and think you could get a good number of levels using just these basics.
I gave it a try and it was was great! I can feel this can make a awesome puzzle/platformer or as a small mechanic in a larger platform. I felt like the rope got in the way of my jumping sometimes. Also I had to restart since I misread the controls. I got stuck in the room with the death platforms.
Great game! I beat all three levels, and I really like the mechanics. The last level was especially clever, and I would love to see more levels added. As for suggestions, I do agree that the rope physics sometimes get in the way, especially on the third level. Other than that, adding an indicator showing what piece you will pick up and an indicator showing when you are in range to plug a piece in would make the game feel a bit cleaner. Adding in animations and audio would also help with polish. It is great to see another game from you (I think the last time I played one was back in miniLD 62 when I made Child Hood)!
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Even more post-jam levels would be nice indeed.
Good job.
The door animation was a little hard to notice, I waited a long time in the first level for something to happen once I activated the switch :P