
The Last Wisp
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This is a game about survival. You play as a Wisp, an ancient creature made entirely out of light. Your objective is simple ... stay alive as long as you can until your power runs out. Try it out and see how long will your light last!
Use W A S D keys to move around.
Your life bar is the light around you. When you move, shoot (left mouse button), swing(right mouse button), or use an item ( keys #1 and #2) you lose your light(life). You can hold the right mouse button to keep swinging.
Your main source of power is harvested through glowing rocks scattered around the map. To harvest their energy simply get close to them. If you do not consume the full energy from a glowing rock , they will regenerate and go back to normal. It is also important to note that glowing rocks when fully charged can sometimes spread to other rocks around them.
Another good source of energy is the ones gathered from light particles. Light Particles are droped by every enemy when when they are killed. Those light particles can be harvested by the player if he comes near them but they also dissipate over time so be quick!
There are 2 craftable items:
-> Beacon : Atracts shadows / enemies
-> Barrier: They are obstacles that prevent enemies from atacking the player by blocking their path (ranged enemies cant shoot through barriers. Even though barriers prevent enemies from atacking ... they allow the player to shoot through.
Both items have a time limit and are upgradable. You gain XP (experience points) when you kill shadows and once you reach a certain ammount of XP you gain a new level and the item's button will change to green. At that time you have to chose what item you want to upgrade (both are upgradable 3 times).
Upgrades:
->Beacon Level 1 -> Duration == 5 Seconds
->Beacon Level 2 -> Duration == 7 Seconds
->Beacon Level 3 -> Duration == 10 Seconds
->Barrier Level 1 -> Duration == 5 Seconds
->Barrier Level 2 -> Duration == 7 Seconds
->Barrier Level 3 -> Duration == 10 Seconds
->> Unity,
->> Audacity,
->> Blender,
->> paint.NET
->> Inkscape
Basic Rules:
Use W A S D keys to move around.
Your life bar is the light around you. When you move, shoot (left mouse button), swing(right mouse button), or use an item ( keys #1 and #2) you lose your light(life). You can hold the right mouse button to keep swinging.
Your main source of power is harvested through glowing rocks scattered around the map. To harvest their energy simply get close to them. If you do not consume the full energy from a glowing rock , they will regenerate and go back to normal. It is also important to note that glowing rocks when fully charged can sometimes spread to other rocks around them.
Another good source of energy is the ones gathered from light particles. Light Particles are droped by every enemy when when they are killed. Those light particles can be harvested by the player if he comes near them but they also dissipate over time so be quick!
There are 2 craftable items:
-> Beacon : Atracts shadows / enemies
-> Barrier: They are obstacles that prevent enemies from atacking the player by blocking their path (ranged enemies cant shoot through barriers. Even though barriers prevent enemies from atacking ... they allow the player to shoot through.
Both items have a time limit and are upgradable. You gain XP (experience points) when you kill shadows and once you reach a certain ammount of XP you gain a new level and the item's button will change to green. At that time you have to chose what item you want to upgrade (both are upgradable 3 times).
Upgrades:
->Beacon Level 1 -> Duration == 5 Seconds
->Beacon Level 2 -> Duration == 7 Seconds
->Beacon Level 3 -> Duration == 10 Seconds
->Barrier Level 1 -> Duration == 5 Seconds
->Barrier Level 2 -> Duration == 7 Seconds
->Barrier Level 3 -> Duration == 10 Seconds
Tools:
->> Unity,
->> Audacity,
->> Blender,
->> paint.NET
->> Inkscape