The game is written in C++, using SDL2 for window management, OpenGL for rendering, OpenAL for audio, and several stb libraries. The web version was generated by Emscripten.
I think the graphics aren't loading for me. There's a console warning: `.Offscreen-For-WebGL-0x7f8d49308a00]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type`
I like the idea! It's hard, but it felt great finding the solution to the level above. Got stuck on the next though... It made me stop to think.
Edit: I wanted to mention I also liked the attention to detail with the blocks moving in at the start of a level. How did you make it to push blocks in the correct direction? Especially when there's many of them?
@Agecaf Glad you enjoyed the game! The code for pushing blocks isn't very impressive, it's just a bunch of if statements that sometimes do the right thing, and when they don't, the error isn't noticeable enough. :slight_smile:
This was actually a really fun puzzle game for me. Challenging but completely doable and it was even presented really nicely. Really missing background music though.
This is an excellent concept,but it is really difficult. Maybe if it were structured more like golf it would give some room for people to learn about maneuvering the blocks. But perhaps you were going for difficulty! :smile: Solid work on the models and sounds, though some music would have been a benefit for this game a lot
Very well made game! It's super hard though (I also got stuck on the screen posted above!). The game is cute, polished and challenging; I'm giving this a high vote, well done :)
Edit: oh yeah, just wanted to mention the only thing that confused me at first; I kept thinking the back of the robot was actually the front, so I was pressing forward and the robot seemed to move backwards, resulting in a lot of lost power :( -- I don't know why but to me it just looks like the front is the back intuitively :)
Neat! Reminds me quite a bit of Stephen's Sausage Roll, especially the challenge! Notably, the way limited energy worked into the solutions certainly added a sense of satisfaction whenever a ton of stationary spinning was involved. :)
Nice game! I gave up on level 5 but otherwise, Great mechanic and execution. 1 thing i had trouble with is finding out which direction up or down will move to. But that's just for level 1 and 2.
Levels were too tricky for me to solve all of them, but from the few levels I did manage, looks like a good attempt. The error block sound that plays when you try to walk off an edge is a little annoying though.
- Isometric is not a good view for a gridbased game controlled with wasd. - Controls take some getting used to. - Look at Steven's Sausage Roll for a good control scheme. - The robot is cute! - Overall clean design. - Good feedback for when you can't move a box. - Moving costing energy and rotation being free creates some interesting choices.
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There's a console warning: `.Offscreen-For-WebGL-0x7f8d49308a00]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type`
Edit: I wanted to mention I also liked the attention to detail with the blocks moving in at the start of a level. How did you make it to push blocks in the correct direction? Especially when there's many of them?
Edit: oh yeah, just wanted to mention the only thing that confused me at first; I kept thinking the back of the robot was actually the front, so I was pressing forward and the robot seemed to move backwards, resulting in a lot of lost power :( -- I don't know why but to me it just looks like the front is the back intuitively :)
Still I've managed to finish the first level somehow :D
The graphics look good from the images I've seen, the sound is nice, too. And what I've "feeled" from the gameplay is fun! :)
Edit: I am currently on a mac using Safari. Hopefully that information helps finding out, why the blocks disappeared. :)
- Controls take some getting used to.
- Look at Steven's Sausage Roll for a good control scheme.
- The robot is cute!
- Overall clean design.
- Good feedback for when you can't move a box.
- Moving costing energy and rotation being free creates some interesting choices.
But it became hard at the end! And I loved it!
Good work!