System.reLight

System.reLight

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.54
fun: 3.28
innovation: 2.79
theme: 3.74
graphics: 4.04
audio: 3.26
humor: 2.54
mood: 3.93
Greetings insert Robot name here, your new AI is up and running, just in time too. I’m afraid you’re closed in this wing due to a horrific invasion by some random alien hippies talking about how we shouldn’t desolate and mine their whole planet. Now it is your job as a peacekeeping robot to kill them and we can pretend this never happened. Fail and all our research will be destroyed, we will all die and you will be a very sad robot. Also please try and fix any rogue bots hacked by the aliens, your preferred method should be to smash them. Use your abilities to your advantage as we try to clean up the bugs in your UI, namely the fact that just by being alive you lose energy constantly. Lose all your energy and die horribly. We were able to insert a kinetic energy punching attack which allows you to hit other robots in order to drain their energy, after you charge it up by landing shots with your coil gun, provided your AI doesn’t fail you and you miss as that will drain some stored kinetic energy. We will do our best to try and power up some chargers in certain rooms, so try and find them when we tell you. Move with your legs and don’t die, now go and save us!

Download Link(in case the others don't work): https://llamaware.itch.io/systemrelight

Controls

- WASD - Movement
- Left Mouse - Shoot
- Right Mouse - Melee
- Shift - Sprint
- E - Interact

#### Mechanics
- Your Energy is used to sprint, shoot and interact with doors and traps.
- Shooting Enemies fills up your kinetic energy bar(not the same as energy)
- Meleeing robotic enemies causes you to regain energy based on the amount of kinetic energy
- The less energy you have the lights are weaker
- Charging stations periodically activate around the map, and are used to regain energy quickly

#### Goal
- Survive as many rounds as possible.

Credits


We didn't have time to add credits to the game so here we are:

- Lead Game Designer and programmer: Mateja Stankovic

- Gameplay Designer and programmer: Nikola Malikovic

- Audio Engineer: Andrej Zlatovic

- Artist: Danilo Lalovic (madobuns.deviantart.com)

We are Llamaware
Check out our page: https://www.facebook.com/llamaWare/

All Art, Music and Scripts were made from scratch in these 3 days.

Only thing that we didn't manage to make is the lighting system so we got a plugin and tweaked it a bit to be more atmospheric, check it out: https://www.assetstore.unity3d.com/en/#!/content/30953

#### Missing features due to lack of time
- Better sound effects(we had the sound effects but they aren't in the game)
- Upgrades between rounds
- Tether mechanic where you steal energy from enemies
- Enemies left counter and wave display

#### DevLog
- Fixed AI bugs
- Layers fixed
- Minor sound fix
- Added wave display and enemies left display
- Fixed wave 3 meele attacks oneshoting enemies
Found a bug?
Tell us on Discord