Terminal Attraction
You're one of the best detectives around, newly moved to Voltimore City after a long-term breakup. You're not looking for love but it won't be long until the sparks of romance start flying. Also there's a murder you should probably stop.
Controls:
* Left click or space to interact.
* Left click and drag to swipe.
Bug fixes - V2
* Fixed a problem where one of the post-date monologues was for the wrong character.
Credits:
* Michael Abdoo
* Blake Bermingham
* Luke Bermingham
* Andrew Joy
* Matthew Joy
* Sayuri Nagata
* Follow us on Twitter.
Audio sources used: SoundCloud (“Groovy BGM” by Aaron Krogh), Looperman (various), FMA (“Swinging in the 7th” by Dana Boulé CC BY-NC 4.0 and “Cabin” by Jon Luc Hefferman CC BY-NC 3.0), and BenSound (“Sexy”). Also “Oh Yeah” by Yello (woops). Specific detail here.
Controls:
* Left click or space to interact.
* Left click and drag to swipe.
Bug fixes - V2
* Fixed a problem where one of the post-date monologues was for the wrong character.
Credits:
* Michael Abdoo
* Blake Bermingham
* Luke Bermingham
* Andrew Joy
* Matthew Joy
* Sayuri Nagata
* Follow us on Twitter.
Audio sources used: SoundCloud (“Groovy BGM” by Aaron Krogh), Looperman (various), FMA (“Swinging in the 7th” by Dana Boulé CC BY-NC 4.0 and “Cabin” by Jon Luc Hefferman CC BY-NC 3.0), and BenSound (“Sexy”). Also “Oh Yeah” by Yello (woops). Specific detail here.
Genres: visual novel






Comments22
The writing was great and the puns were flowing, I don't think I'll look at batteries the same way now !
Great stuff, keep up the good work !
but still, a battery dating sim, wat(t)!?
I liked the graphics. Good job !
Now then, to complaining. Whenever I play interactive media, regardless of the medium, I have to bring up choice and consequence. If none of the choices change anything, then what is the point of interactivity in the first place. The story here is interactive, but it never changes based on what you do. There are no consequences to any choice and as such it would work in video or short story form just a well.
The thing is, there are a few obvious and easy ways you could add consequences to this very same story:
* Blowing a date, no not that way, as in making a very bad impression (those pick-up lines already exist) and causing the date to go bust. Someone hates you now, good job!
* The bad guy should be a stalker who follows "promising" batteries who use the app. So after 2-3 dates the bad guy strikes and takes the player (I called him Mr Creepy and no-one cared!) to their lair.
* Then when you have to message someone it suddenly matters how well your dates went. If you try to contact someone who doesn't like you, then they will dismiss the message (you could have a funny reaction scene here too).
* With no help you are fresh out of luck. Try again with different dates this time maybe? Replayability!
That's what I would change at least. Eh, I was entertained anyways. Fine job on the story itself. Do think about interactivity and consequences next time some more.
Great writing and humour.
And finally a game with sex scenes that you don't feel embarrassed about because they are awkward.
Well done guys. You really impressed me.
For further improvement, the game could certainly use some choice-consequence pairings, but I thoroughly enjoyed the story for what it was.
I'm impressed. Amazing work!
I did't mind the lack of consequences; the interactivity was good enough for me.
Maybe some really basic checks in the textboxes where you can type things would be nice but even that I would consider a nice bonus than expected.
The only nitpicks I have that some of the text blocks were a bit hard to read in fullscreen with such a small font and long sentences and I would have liked an option not to have to choose every option in a conversation after the initial line.
The videos had me breaking out with laughter every time! Just the right length to sell the joke. :)
http://plays.tv/video/5982b36b2e33548a60/battery-x-camera-gone-sexual-