
The Dying of the Light
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
= A brief narrative RPG in Unreal Engine 4 =
The Hero has been waiting for their Enemy for many years. Now, the call has come, and it must be answered. Whether or not the Hero has the strength left to do it. Old, and running on fumes, there will have to be... sacrifices.
The Dying of the Light is a fully voiced narrative experience with RPG-style combat. But don't expect power-ups or health potions. Your energy is running out, your trusty magical equipment failing, and by the time you reach the end of the journey, you'll have nothing left.
= PLAY INSTRUCTIONS =
=====================
1. Use WASD to move.
2. Mouse controls the camera.
3. Approach enemies to initiate combat.
4. The enemy's health bar is on the left. Your health is on the right.
5. On the bottom right, below your health bar, are buttons for your attacks and powers. Click them to use the indicated action.
6. Each action has a short cooldown before it can be used again.
7. Make it to the Enemy's tower... If you can.
Credits
Programming:
Caleb Smith (mastersmith98)
UI programming:
SkiTTe
Writing/Design/Voices:
Ryan A. Span (http://streetofeyes.com)
Art & Animation:
Andrew Howizon
Level Design:
Curtis Rochelle (THACOmancer)
Music and Sound:
Studio Thumpy Puppy
- Lindar K. Greenwood - Composer, SFX
- Alexandra Baker - Engineer, Additional Voices
Fixed build:
http://streetofeyes.com/files/DyingOfTheLight-Build_Fixed.zip**
Fixes Changelog
-collision detection on cabin fixed
-fixed lizard king animation
-fixed villain animation
-fixed ending sequence not ending game properly
-fixed item breaks not fading out
-fixed ending fade out