Vampires used to be kings of the dark age, their brutality was so vast that the moon bleed from all the slaughter and destruction, giving them more powers than they could ever imagine. But, when mortals started to fight back, the blood moon began to fade as vampires were getting killed and the whole race started to flee to save themselves, as they were stronger, but fewer.
If vampires really wanted to continue their kingdom of doom, they had to kill and feed the blood moon's desires so It wouldn't run out of power.
Your job is simple, Kill as many villagers as you can! If you don't provide enough blood for the blood moon, you'll lose your battle.
Controls:
- Left Mouse: Hold to walk - 1, 2 and 3: Use skills, skills may need villagers nearby. - Esc: Quit/Go back to main menu
Audio and Art:
-All 3D Art made by our team -Most of the Audio was recorded and handled by us -All 2D images were created by our team or build on top of my personal archive of stock images
That was a fun little game! I don't know why, but every time you ate someone, I thought it said "Holy shit" instead of "Delicious!" =p. I liked all the power ups, especially the lightning. I wish the teleport powerup had a shorter recharge time. I felt like it was also really easy to run out of time (blood), and I could never survive for longer than 20 seconds, I think.
Really nice looking game, some great models, lighting and sounds. The abilities were nice but I didn't seem to get much blood from killing villagers after a while so it's pretty difficult!
I think more of the non-aggressive villagers would make the game more fun and perhaps some upgrades. The achievements were a nice touch though!
Two issues: 1) The game sends its sound through my Oculus headset by default, which also open the Oculus app when I boot up the game. 2) Clicking play shows me this view: http://i.imgur.com/01pjsm7.jpg and essentially makes the game unplayable.
Thank you all for the comments. @p-dude That is true. I've checked and apparently the templated used to generate start files had code for VR, but as we didn't have vr setup on our end we didn't manage to encounter those bugs. Thanks for the reply and We'll fix it!.
@unit684@stormforce02 We know the difficulty is pretty intense and the power ups are not well balanced, we didn't manage to get everything pitch perfect on time, haha!
The graphics is nice but the game is strange : i can't use spells so the game is short and frustating for me. But the game is nice. It needs further testing for me.
I really like this game. The combination of sound, gibs, and instantaneity of the enemy disappearing makes eating people really satisfying in this game. The abilities are all interesting and nicely varied, although I wish the cooldowns were individually balanced. The dash ability is 10x more powerful than the lightning strike ability, so why do they have the same cooldown time?
All in all I enjoyed my time playing Power of Blood. Solid work.
Challenging (i.e fun!). Got 95 after a few practice runs. It becomes increasingly difficult to stay alive once more and more aggressive villagers start showing up and that keeps the play time nice and short.
The abilities really are the star of the show here, they are all great. I would like the cooldowns to be just slightly faster, especially for the dash. The gore and ability effect particles are on solid second place for me.
The achievements and titles are a nice addition, but they could be less generic. *Kill X amount of Y* could be *Fry 3 fatties with dark magic*, or something like that.
Nice graphic & atomsphere. The gameplay is challenging and interesting, almost make into top20 in the leaderboard.
Some suggestion:
1. Add some feedback of being attack, at the first several run, it feels my HP just drains up without I ever notice it. You could add some fx or simple HUD text to notify player that they're hit. 2. Too hard to see the archer's arrow or tell which is archer, this reduces the incentive for player to raise skill; 3. The package 188MB is kinda too big.
Was a bit laggy for me, but still enjoyable. Loved the concept and the game play. The UI and scoreboard polish was very impressive, as well as the graphics in general. Great work!
Nice game, I always like occult themed titles and this one is pretty fun to play. Like some have said it can be a bit laggy at times so it could do with some optimisation. At least I'm glad you now made the 20 required votes to finish :smile:
The polish on top of the game was great. The leaderboards and accomplishments system are great additions, I'm amazed you were able to get those in there. I'm at a loss for how some of those higher scores were achieved, as my blood reserves were constantly going down even though I thought I was eating villagers quite fast.
I have a bit of a problem with the archers, as it was quite hard to tell why I was getting hurt, and only realized it when it told my how many archers I killed at the end. I would love to see all the different villager types to be more differentiated.
Tried the web version, it was too laggy so i tried the windows one, that worked better. Overall a very polished game, but too difficult imo - the blood drained way too fast, even if you were killing a lot of villagers it wouldn't be enough. Also the guys with the pitchforks charged at me at an incredibly fast speed lol that was weird. This is the only game i've seen in this LD made with UE. It has a lot of stuff to be made in 3 days: leaderboards, achievements, graphics looks very good, and the sounds too. Good job guys!
Cool game! Well crafted and polished. Difficulty is high, but that's good for me.
The key is to save the lightning skill to when you're running out of blood. Also, never stop moving forward and remember to change directions to avoid the arrows. Use the bats as much as possible. Managed to get ~9.000 points and put my name in the leaderboard.
Challenging and rewarding. Cool achievements if you kill +50 of the same type.
I don't know why but it erased my link 6 times