The Stonemont Chronicles

The Stonemont Chronicles

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.44
fun: 2.91
innovation: 3.22
theme: 3.44
graphics: 2.91
humor: 3.27
In The Stonemont Chronicles, you become the ruler of your very own kingdom, Stonemont. Try to keep your empire for as long as you can by making important decisions using the help of you councillors. But beware: each councillor also has their own (more or less secret) personal agenda, and won't necessarily always advise you what's best for the kingdom. Your decisions have lasting consequences, so make them count!

Play online on itch.io!
*Please leave a comment with the amount of days you managed to retain your kingdom! :D*

![screen3_thumb.png](http://i.imgur.com/sKRjWna.png)

Contents included in the box:
- Tons of scripted events (over 1000 lines of events in fact)
- Lots of easter eggs and references
- Dynamic event system where every choice matters in the end
- World temperature system: be aggressive to others and they will be aggressive towards you

![screen6_thumb.png](http://i.imgur.com/oTtK4kW.png)

Note: the web version uses WebGL 2.0, which isn't yet supported by all browsers. For the optimal experience, I suggest using the latest version of Firefox. Or you can also play one of the downloadable versions, they should be exactly the same.

If you run into some error, I'd appreciate it if you could take the time to download one of the debug builds (available at itch.io) and try to reproduce it. The debug builds should show a console which will print what went wrong. This information is very valuable for me to try to fix the error.

Note 2: user oxrock discovered a minor bug in the original version of my game that could be very annoying for the web version. Therefore, I've decided to update the web version. I kept the original source and it's still possible to play the original version of the game. For more information about this (and any future) change(s), see the itch.io devlog.

Note 3:
Thank you everybody for the great feedback! :smiley:
As some people have rightfully noticed, the game was indeed heavily inspired by Reigns, with some mechanics changed or removed, and some new ones introduced.
There are a few people who've ran into bugs if you play the game for a long time, but I don't think Ludum Dare rules allow me to fix something like that as they're not game breaking nor are they preventing anyone from playing the game.
The game also can become repetitive after a while, that's due to the fact that the longer, scripted events run out and only the "one-of" recurring events keep triggering. I've tried my best to get as much content in as I could (there's now 62 different events for a total of 1014 lines of manually typed scripts), but time is limited in an event like Ludum Dare and I couldn't get in as much as I wanted to. I'm thinking about releasing a bigger, more fleshed out version after Ludum Dare is over. If you want to keep track of that, you can follow me on Twitter or on itch.io.
Found a bug?
Tell us on Discord