In Classic Mode, you have to click the clouds shoot thunderbolts. You need to get the thunderbolts to the catchers to restore power. In Cloud Mode, you are the cloud and have to shoot bolts into the catchers. In Catch Mode, you are the catcher and need to catch the bolts. In all modes, the power goes down very fast, so you need to replenish it quickly, or else it's Game Over. You can make the floor electric, so when bolts hit the ground, you lose immediately. You can also make the power go down even faster.
Nice idea, but the second and third modes are too easy. The first one is well balenced. The art is not really good and it lacks music. Maybe different types of clouds could be make the game better ? Or something to break this monotony. Overall good entry though.
Easy to get right into and I thought the difficulty level felt balanced. I managed to achieve 38, not sure if that's good or bad =) The concept reminds me of the very first computer game I ever tried which was on a text only mainframe machine (the size of a room) which was at my dad's workplace. You had to shoot boats from the bottom of the ocean and it was very similar mechanics but using console text characters =) Nice work with your entry!
The Gameplay: It was innovative, had multiple game modes, and was ultimately fun. It's a lot to ask for 2 of the 3 things for a Ludum Dare entry, yet you had all 3! Very good job on the gameplay!
The Sound: The background music was pretty good, and I liked the sound effects. Especially the rain helped set the mood.
I didn't like:
The Graphics: It's not that the graphics were bad, but you had pixel art clouds and catchers, but the background was a sort of cartoony and more complex looking. It didn't seem to fit well together. I would have liked to have seen a more consistent art style.
The games focus is spread over three different game modes, instead of focusing on a single one. The classic mode is a great amount of fun and the rain sound FX are good and atmospheric
__ - __ Graphics get the job done but can be improved __ - __ Bugs / balance : in catch mode the power never fills up, cloud mode is too easy : I stopped when i got bored. Classic mode is pretty good
Overall
Nice entry, I had fun playing ! Thanks for the game =)
There were a lot of game modes and options available here, which was unexpected. It seems like you had a lot of different takes on the "space invaders" model and they all worked quite well. I found the catch variant a little difficult to play, as the power pylon didn't quite move fast enough. I also dig that you added an installer for the game (especially as the zip seemed corrupt?), that's a nice touch. Overall I think the game is pretty polished, and you obviously made good use of the time available. I'd have left the music on by default, it adds a nice little tune!
Comments18
I liked:
The Gameplay: It was innovative, had multiple game modes, and was ultimately fun. It's a lot to ask for 2 of the 3 things for a Ludum Dare entry, yet you had all 3! Very good job on the gameplay!
The Sound: The background music was pretty good, and I liked the sound effects. Especially the rain helped set the mood.
I didn't like:
The Graphics: It's not that the graphics were bad, but you had pixel art clouds and catchers, but the background was a sort of cartoony and more complex looking. It didn't seem to fit well together. I would have liked to have seen a more consistent art style.
Overall, your gameplay rocks! Good luck!
@sumgamstudio works fine with Wine.
__ + __ Gameplay, variety
__ + __ Music
What imo could be improved
__ - __ Graphics get the job done but can be improved
__ - __ Bugs / balance : in catch mode the power never fills up, cloud mode is too easy : I stopped when i got bored. Classic mode is pretty good
Overall
Nice entry, I had fun playing ! Thanks for the game =)