A quick and dirty (just the way you like it) game that combines clicker and tower defense.
- Turrets will use energy each time they fire. - Click on the turrets to charge them with energy. - Turrets without energy will not fire! - Turrets will fire slightly faster with high charge. - Enemies spawns with more movespeed over time.
Two of my favorite genres! Unfortunately, the gameplay lacked depth and after dying once, there was nothing really there to push the player to play again.
I don't like tower defense games or clicker games. Still, the blend actually made this pretty enjoyable. This could benefit from more variety (multiple levels, multiple enemies), and sound + music.
I agree with @shaolin-dave, except - I do like Tower Defense and Clicker games. This one felt a little dry with no music, sound, enemy variety, or automation options, but I do think you have a very solid base to build upon this concept. Excellent little game though! Keep up the great work!
It was fun but too repetitive. If you added some more mechanics (or even change look of enemies and enviroment as the game progresses) it'd be really addicting.
I love the concept, it's quite simple but havn't seen it yet done in the jam!
It's a bit repetitve in the end though and maybe too easy, a turret with no battery shouldn't be so easy to power again, maybe it should have some kind of cooldown.
You added the essential features for that kind of games in my opinion: a click counter and a time, maybe you should add a waves counter too.
Id' like to see more of this, there is something to be done with this concept and level design should be interesting to work on!
Too bad that there is no sounds, it lacks signs and feedbacks too, with juiciness I'm sure it has the potential to be a really cool game
Comments15
My record is 80 seconds :-)
It's a bit repetitve in the end though and maybe too easy, a turret with no battery shouldn't be so easy to power again, maybe it should have some kind of cooldown.
You added the essential features for that kind of games in my opinion: a click counter and a time, maybe you should add a waves counter too.
Id' like to see more of this, there is something to be done with this concept and level design should be interesting to work on!
Too bad that there is no sounds, it lacks signs and feedbacks too, with juiciness I'm sure it has the potential to be a really cool game