
Towers of Power
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
LATEST VERSION (INCLUDES TUTORIAL): http://ludum.daretogame.net/top/**
Your fortress is under attack (again). The ongoing energy crisis has led your tiny neighbors to extreme measures (as usual). You've turned off the lights to save on battery, but it's still not enough (par for the course). Desperate times call for that newfangled energy source: WIND.
Now if only wind would gust on cue.
Harness and redirect wind to shoot down those power-hungry grubs in all five levels of this tower defense game.
All code, art, and music created during the game jam!
LATEST VERSION (INCLUDES TUTORIAL): http://ludum.daretogame.net/top/**
Original:
HTML Web: http://ludum.daretogame.net/tower/'
INSTRUCTIONS:
To build a tower, press 'S' and click in a valid building space on the screen. (The tower will appear red if it is not a valid building space.) Building costs 100 power. To cancel building, press SPACE.
Towers have two modes:
Autofire: Tower expends energy to automatically shoot enemies.
Direct: Tower expends less energy to shoot wind instead. Wind can travel anywhere on the map, but it does not damage enemies. A tower in this mode does not shoot enemies. It just redirects wind to other towers.
To change a tower's firing mode, click on the tower. Then, press 'A' to change the mode to Autofire. Or, press 'D' and a wind icon will appear under the mouse. Click anywhere on the map and the tower will redirect the wind to wherever you clicked.
The fortress does not have a windmill, so it cannot collect wind directly. However, any tower with full power becomes SUPERCHARGED and sends extra power back to your fortress. Manage your power carefully and take advantage of the time between waves.
Good luck!
Your fortress is under attack (again). The ongoing energy crisis has led your tiny neighbors to extreme measures (as usual). You've turned off the lights to save on battery, but it's still not enough (par for the course). Desperate times call for that newfangled energy source: WIND.
Now if only wind would gust on cue.
Harness and redirect wind to shoot down those power-hungry grubs in all five levels of this tower defense game.
All code, art, and music created during the game jam!
LATEST VERSION (INCLUDES TUTORIAL): http://ludum.daretogame.net/top/**
Original:
HTML Web: http://ludum.daretogame.net/tower/'
INSTRUCTIONS:
To build a tower, press 'S' and click in a valid building space on the screen. (The tower will appear red if it is not a valid building space.) Building costs 100 power. To cancel building, press SPACE.
Towers have two modes:
Autofire: Tower expends energy to automatically shoot enemies.
Direct: Tower expends less energy to shoot wind instead. Wind can travel anywhere on the map, but it does not damage enemies. A tower in this mode does not shoot enemies. It just redirects wind to other towers.
To change a tower's firing mode, click on the tower. Then, press 'A' to change the mode to Autofire. Or, press 'D' and a wind icon will appear under the mouse. Click anywhere on the map and the tower will redirect the wind to wherever you clicked.
The fortress does not have a windmill, so it cannot collect wind directly. However, any tower with full power becomes SUPERCHARGED and sends extra power back to your fortress. Manage your power carefully and take advantage of the time between waves.
Good luck!