
Unit S-2

Unit S-2 is a stealth action game mainly inspired by the Metal Gear series!
You are the robot known as "Unit S-2". Your mission is: Infiltrate the enemy base and steal a prototype super-battery.

There is little energy to go by, though, so you must conserve as much of it as possible. You have to balance the tension of stealth with the risk of running out of energy!
After skipping the last 2 LDs due to unforeseen circunstances, I'm happy to finally get back in the game! I'm really satisfied wth the result, too.

All music in the game is by nosoapradio_us.
UPDATE Aug 5th- Consensus so far seems to be the game is too easy, and I absolutely agree with that. I'm working on a rebalanced post jam version I'll upload soon. Of course, the main link will continue to be the Jam version, as per the spirit of the event.

Comments22

duskpn1 Aug 2017, 21:06
Hey, thanks for the feedback!
I forgot to disable WASD in the end-Jam rush. Running makes no noise, but it costs way more energy than walking the same distance.
I'll look into this problem with the robots. I thought I had solved it =/
EDIT- I have since fixed the problem with enemies making you permanently stuck
I forgot to disable WASD in the end-Jam rush. Running makes no noise, but it costs way more energy than walking the same distance.
I'll look into this problem with the robots. I thought I had solved it =/
EDIT- I have since fixed the problem with enemies making you permanently stuck
Spice1352 Aug 2017, 07:39
Love the entry, had a lot of fun plying this. Music is done very well. I just found it easy as you can often just sprint past the enemy bots... But its very enjoyable :)

colozz2 Aug 2017, 18:35
One one the best entries (if not the best) I've seen so far!
- The graphics are super great
- The controls are tight
- The AI works well
However I've found two issues:
- If you pick up a card and die, you still have the card (same for doors which stay opened upon death)
- You can speedrun the game only pressing the arrow and z keys (and not using the other components) by being 0% stealth
Good job!
- The graphics are super great
- The controls are tight
- The AI works well
However I've found two issues:
- If you pick up a card and die, you still have the card (same for doors which stay opened upon death)
- You can speedrun the game only pressing the arrow and z keys (and not using the other components) by being 0% stealth
Good job!

maaxoom2 Aug 2017, 18:35
Really enjoyed the game, very cute!
Gameplay and leveldesign needs a bit rework in my opinion. I managed to play through without using shock, drain or cloak. Thats why the abilities felt to weak and I didn't knew why I should even use them. Next level should be a bit more challenging with every ability used at least once.
Gameplay and leveldesign needs a bit rework in my opinion. I managed to play through without using shock, drain or cloak. Thats why the abilities felt to weak and I didn't knew why I should even use them. Next level should be a bit more challenging with every ability used at least once.

essell2 Aug 2017, 18:38
Nice.
Good stuff:
- Nice simple idea and gameplay, well executed (good scope for a jam game)
- Visuals and sound all feel coherent
- Simple level design and gameplay, but fun
Suggestions:
- Some areas felt like they would be more fun and interesting if they weren't so narrow (giving the player a few more options and decisions to make)
- Coming at the game with a metal gear solid mindset, I didn't understand why I was resetting a while after being spotted? Was I getting hit in a way I didn't see? Is it a direct but delayed fail after being spotted (I hope not because I'm not keen on insta-fail stealth)? Seems like it could be clearer how this works)
Overall though, good job :)
Good stuff:
- Nice simple idea and gameplay, well executed (good scope for a jam game)
- Visuals and sound all feel coherent
- Simple level design and gameplay, but fun
Suggestions:
- Some areas felt like they would be more fun and interesting if they weren't so narrow (giving the player a few more options and decisions to make)
- Coming at the game with a metal gear solid mindset, I didn't understand why I was resetting a while after being spotted? Was I getting hit in a way I didn't see? Is it a direct but delayed fail after being spotted (I hope not because I'm not keen on insta-fail stealth)? Seems like it could be clearer how this works)
Overall though, good job :)

Surovyi2 Aug 2017, 18:43
Wow, like your game. It is really tribute to the Metal Gear, love it. Gameplay is very intuitive, little bit easy for me - I run throw whole game (I think running should drain little bit more energy). Sounds are very nice. Overall, like the game :thumbsup:

ledez2 Aug 2017, 18:44
Enjoyable game! Good implementation of abilities to use while you advance. I complete the game. Awesome work. Added to my favorites games from Ludum Dare 39.

coomzy2 Aug 2017, 18:52
Found just moving around a bit difficult/tedious, especially in the more precise small corridors. As said before can just sprint past enemies.
Still a fun game tho, I think the progression of the abilities might have felt a bit more meaningful with a bit more time to use them, maybe if level's were smaller and there were levels it would have registered a bit more.
Nice game :)
Still a fun game tho, I think the progression of the abilities might have felt a bit more meaningful with a bit more time to use them, maybe if level's were smaller and there were levels it would have registered a bit more.
Nice game :)
Joskineide2 Aug 2017, 19:04
Most of the time I found it better just to ignore the enemies, theyr AI is pretty good, but the slow moving projectyle makes it too easy to ignore them.
Also, since when I die I get to keep the keycard and I restore all my energy, sometimes I ran out of energy on purpose just to get a quick teleport.
I don't know if I tried using the powerups the wrong way, but I couldn't use the cloack nor the drain mechanic.
Overall good game, just need a couple of tweeks to become great, good job.
Also, since when I die I get to keep the keycard and I restore all my energy, sometimes I ran out of energy on purpose just to get a quick teleport.
I don't know if I tried using the powerups the wrong way, but I couldn't use the cloack nor the drain mechanic.
Overall good game, just need a couple of tweeks to become great, good job.

Futil3 Aug 2017, 01:21
This was a fun little game, you did a good job implementing all the features that you did! Like others have said, the enemies don't really pose a threat, but the stealth mechanics were still fun. Great work overall, the difficulty curve was pretty good.

UnidayStudio3 Aug 2017, 01:24
Great game! Your character remember Wall-E a lot, and I've liked this inspiration!
Good job!
Good job!

herniewise3 Aug 2017, 01:34
This is pretty cool and fun! The music fits perfectly for a stealth game.
moosalicious3 Aug 2017, 10:53
This game is quite polished for a ludum dare entry, with interesting levels, proper working mechanics and a somewhat working AI. Things you could improve are the controls and collision of your little robot guy

Lamm3 Aug 2017, 20:30
great game, you did a good job

MatKubik3 Aug 2017, 20:30
Great game ! I like the level design it's well made ! The mechanics are interesting ! Great job !

Nicso4 Aug 2017, 13:46
(I hate infiltration so i'll not do any comment on the concept :p)
Art and are cool, audio was a little rough but ok.
Controls are a little bit tricky cause walls tends to block the player. There is too many friction between the two i would say, especially with corridors.
Maybe a little bit too easy to force your way through the level.
Overall a solid entry, as long as infiltration is your thing ^^
Art and are cool, audio was a little rough but ok.
Controls are a little bit tricky cause walls tends to block the player. There is too many friction between the two i would say, especially with corridors.
Maybe a little bit too easy to force your way through the level.
Overall a solid entry, as long as infiltration is your thing ^^

Almax5 Aug 2017, 22:03
Felt like playing an old-school version of MGS, controls were a little awkward at times and I found myself burning power as I ran into a wall. Overall one of the most fleshed out games I've played so far, great entry.

HuvaaKoodia7 Aug 2017, 11:37
Nice set of abilities. Shock is mostly useful once caught, which doesn't happen very often due to the ease of avoiding contact with running and cloak. Drain was an interesting addition, but it made each encounter even more trivial.
The enemies also lose your sight extreme quickly and don't seem to be able to search around very effectively. The :interrobang: icons work well though.
Solid entry; lacking challenge. I'll checkout the post-jam version, no doubt.
The enemies also lose your sight extreme quickly and don't seem to be able to search around very effectively. The :interrobang: icons work well though.
Solid entry; lacking challenge. I'll checkout the post-jam version, no doubt.

gonutz8 Aug 2017, 20:45
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?

DeadlyAlive12 Aug 2017, 07:42
Great idea and graphics! Very polished gameplay, but it's way too easy for me... I didn't have to use the skills at all, except the Drain at the end. Although I'm sure if you made it harder someone would complain that he can't finish it, I think it should be just a bit harder. Maybe the projectile should be faster or robots' moving speed, something like that. Anyway, AWESOME game! Keep up the good work!

Jupiter_Hadley30 Aug 2017, 17:09
Nice little game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=ztP-p00QMyo
Good job anyway!