What remains of Project 424  [HTC Vive Only]

What remains of Project 424 [HTC Vive Only]

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overall: 3.33
fun: 3.36
innovation: 3.74
theme: 2.90
mood: 3.48
This is a horror game without screamers. All threats visible from a long distance and can be noticed by sound. To play this game you should have HTC Vive. Maybe it can be played on Oculus, but I have no opportunity to test it.

Each Ludum Dare I have a goal for my self to try something new. New game designs, new algorithms, new technology. In this time I had an opportunity to work with HTC Vive hardware. So I decided to make my first VR game. I have no wish to compete with other participants. My plan is to use LD as a motivation kick.

In the result, I'm happy. I made VR game that I have fun to play. It's quite challenging even for me, but after 3 days of playtesting I can guarantee that game can be beaten.

Almost all 3D models and textures I get from Unity Asset Store (some of them free, some of them paid). Most of the sounds from FreeSound.org. But the whole level was assembled by me from scratch and there a lot of places to walk (without gameplay rewards, unfortunately). For the VR locomotion I used scripts from Asset Store. After playing different games I came to a conclusion that arm swinging is the best solution to locomotion after teleporting. But teleporting ruins immersion, what is the main feature of VR technology.

I recommend you to launch the game on Ultra setting. There no heavy effects and game are pretty optimized. I have no issues with fps on GTX 1060 and i5-7600K. And I can't guarantee that everything will look good on lower settings.

Walkthrough video:

https://www.youtube.com/watch?v=2NiIZMBqqSg

p.s. There a few easter eggs
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