You Discharge, You Lose

by boddiul
Overall★★★★★★★★★★4.26
Fun★★★★★★★★★★4.41
Innovation★★★★★★★★★★3.73
Theme★★★★★★★★★★4.48
Graphics★★★★★★★★★★3.87
Audio★★★★★★★★★★3.06
Humor★★★★★★★★★★3.15
Mood★★★★★★★★★★3.68
"You discharge, you lose" CHALLENGE! Seems easy? I don't think so...

A small robot wants to escape a factory, but the factory, with the help of other robots, won't let him run away.
Charge the robot by connecting to power sockets (using plugs) or by collecting batteries. Run away from the giant wall, for as long as you can!

You loose more energy while shooting or being shot, so don't forget to charge the robot!!!
~~~~~~~~~~~~~~~~~~~~

Controls:

WAD - Move, Jump
LEFT MOUSE BUTTON - Shoot
RIGHT MOUSE BUTTON - Throw a plug
R/ESC - Restart
ESC - Exit
~~~~~~~~~~~~~~~~~~~~
Made in Game Maker Studio


Comments23

vipbasil
vipbasil31 Jul 2017, 15:58
Hey, very nice mechanics :)
victorcrafty
victorcrafty31 Jul 2017, 19:02
Very good game. I like your idea :smile:
Rogue Studios
Rogue Studios31 Jul 2017, 20:57
Very fun i also enjoyed the graphics
Cristi Mihai31 Jul 2017, 21:14
It took a bit of getting used to the controls at the beginning but I loved it.
The theme is spot on.
Good job!
RootPew
RootPew31 Jul 2017, 21:50
Really fun take on the platformer/run-and-gun style. Graphics are clean, controls are solid. Shame there's no bgm or the likes - but that's only a small gripe over a pretty solid LD entry. Great job!
Rudenko
Rudenko1 Aug 2017, 00:49
Nice game, and mechanics too!
Dene
Dene1 Aug 2017, 10:13
89:46 :) Love it, one of the coolest games from this LD, really enjoyed it because of challenge.
DrewG8
DrewG81 Aug 2017, 15:33
Great mechanics and great art style. I'm surprised you were able to create so many unique enemies in 48 hours. My only complaint would be that the power never really became a challenge for me.
FloBar
FloBar3 Aug 2017, 14:04
Really cool concept. Would've been even more awesome if you could abseil down to another platform. Well done.
Batheo3000
Batheo30003 Aug 2017, 18:19
Cool game! Charging up your battery while at the same time dodging shots can be very heptic.
Good job !
Vulpem3 Aug 2017, 18:49
Goddamnit! 134, and i ran out of power!

Honestly, i really, really liked it. I feel this reflects what good games should do: simple mechanics that bring deep complexity. Having to stand near an outlet to recharge at first isn't hard, but it gets hectic! That mix between "run" and "don't run" added a really unique feel to the game.

Also, the gameplay was fluid, the diversity of enemies made it entertaining, and the art was clear and clean.

Btw, are the levels randomly generated? Kudos to you, that's pretty impressive for a jam.

Good job! Keep it up!
longshorts
longshorts6 Aug 2017, 10:15
Really enjoyed this, great use of the theme rolling into a simple mechanic that made it fun and interesting to play.
Knowledge6 Aug 2017, 14:11
I liked the mechanics.

It might be nice if you could use cable like grappling hook (just suggestion). I really hope that you will continue to work on this game after Jam.
silkworm_sweatshop
silkworm_sweatshop6 Aug 2017, 14:32
Great entry! If I have a minor nitpick it would be that I'd appreciate a more distinct crosshair as my mouse pointer was a bit hard to see sometimes against the background but otherwise it was fun and well executed.
Antiwrapper
Antiwrapper6 Aug 2017, 14:51
Awesome game! Simple to pick up and play and very fun while still being challenging. Good core mechanics and pretty good graphics make this a very strong entry. The sound effects could have been a bit better and some music would have also been nice but besides that there is nothing to major to complain about. Good work!
Wabble7 Aug 2017, 00:54
Cool idea. Design was simple but nice, gameplay was fun, it respected the theme. Couldnt last more than 60 seconds in 3 attempts!
hawke9 Aug 2017, 11:17
Very fun and challenging, great classic gameplay with added recharging mechanic and added urgency.
mikethewayne19 Aug 2017, 08:49
Seriously fun game. Got to 90 seconds on my third attempt, this is a really cool platformer, where you have to think ahead and manage your resources (in this case, power), which you can charge anywhere, but not for too long else the wall of death gets you! This is some of the best game design I've seen in a long while, and even better execution. Fantastic job!
Gametron1324 Oct 2017, 14:24
I am really suprised this game didn't end up snatching 1st place!

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