
ZapDune
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
ZapDune is a resource management platformer/tower defence hybrid, where your aim is to make your ship survive as long as you can. Jump, hook and recharge turrets to keep your ship safe, while making sure power doesn't run out!
The core concepts (explained in-game, this can be ignored) are:
- There are 2 kinds of resources in-game: Power and Scrap.
- Power is used by turrets. An unpowered turret is dead. You can get power by collecting batteries spawned by the synthesizer at periodic intervals. Keep collecting them to have a larger power bank!
- Scrap is used to speed up battery generation from synthesizers, and to revive unpowered turrets. Scrap is left by dead enemies.
- Turrets shoot on their own and lose power continuously even if they are not being attacked. You need to recharge them continuously. For turrets, power = health.
- Once all turrets are powered down, enemies start attacking the core. The game is over when the core is destroyed.
Controls:
- WASD to move.
- Aim with mouse and use Left Mouse Button to hook and pull yourself to a point. Press W/S while hooked to a point to release.
- Hold Space to recharge turret
- Press Space to revive unpowered turret / boost battery generation on synthesizer.
- F1 to toggle fullscreen.
General Tips (things you'll realize while playing anyway):
- Boost synthesizers often to generate more batteries.
- Scrap goes away after a few seconds, make sure to collect as much as possible for boosting / late-game revivals.
- Sometimes it might be better to let some turrets die and camp near specific suitable spots.
More Screenies!
Made by Diptoman Mukherjee (programming / design), Pranjal Bisht (art / level design), Rahul Salim Narayanan (art) and Joel Montpetit (SFX) for #ldjam #ld39
The core concepts (explained in-game, this can be ignored) are:
- There are 2 kinds of resources in-game: Power and Scrap.
- Power is used by turrets. An unpowered turret is dead. You can get power by collecting batteries spawned by the synthesizer at periodic intervals. Keep collecting them to have a larger power bank!
- Scrap is used to speed up battery generation from synthesizers, and to revive unpowered turrets. Scrap is left by dead enemies.
- Turrets shoot on their own and lose power continuously even if they are not being attacked. You need to recharge them continuously. For turrets, power = health.
- Once all turrets are powered down, enemies start attacking the core. The game is over when the core is destroyed.
Controls:
- WASD to move.
- Aim with mouse and use Left Mouse Button to hook and pull yourself to a point. Press W/S while hooked to a point to release.
- Hold Space to recharge turret
- Press Space to revive unpowered turret / boost battery generation on synthesizer.
- F1 to toggle fullscreen.
General Tips (things you'll realize while playing anyway):
- Boost synthesizers often to generate more batteries.
- Scrap goes away after a few seconds, make sure to collect as much as possible for boosting / late-game revivals.
- Sometimes it might be better to let some turrets die and camp near specific suitable spots.
More Screenies!
Made by Diptoman Mukherjee (programming / design), Pranjal Bisht (art / level design), Rahul Salim Narayanan (art) and Joel Montpetit (SFX) for #ldjam #ld39