Activity Log

00:00 - Game is "Infection"

01:30 - Designed most of basic game - deathmatch meets Conway's game of life

07:40 - Game of life working plus selection....

13:49 - Load and save life objects..

14:10 - Came up with a really cool idea for the name.. but ive forgotten it.;(

16:30 - Need sleep a little bit methinks - can shoot now tho! :)

23:10 - Had breakky - laughed at #ludumdare - awed by ppls screens -> back to work!

some time before the end... way too late - Finally decided on a name - Diaspora!!

So much more I want to do on it:

  1. solid objects
  2. different level types (eating from the out/inside) etc..
  3. damn didnt get time to make it 3d..
  4. need to fix scaling for diff screen sizes.. forgot!!

Must sleep now have to get up in less than 5 hours to get to work

Some days later:

Right, so I need to do the things above.. also -

  1. it might be nice if it could read patterns written in Xlife/Life 1.06 or dbLife and prehaps (more likely) bitmaps (8 bit should suffice)
  2. Emitters - emmit a specific patturn/particle
  3. Effects (sounds/gfx) - flash screen on laser/ chargeup sounds etc..
  4. Change input - right mouse change weapon and space randomise gun
  5. Make weapon choice more obvious. (sprite?)
  6. Improve AI (its totally random atm - prehaps use influence maps?)

So what should i concentrate on? Im thinking things that will make the game more obvious to play - atm its kinda (!) cryptic. I should also clean up and document the code.. its in a very dodjy state.
Grrr fixed that stupid not quitting bug!!! argh!
also fixed the highscore test... just compiled with different optimisations and it was ok, sometimes visual studio can be so annoying...

Oh im so wanting to change the life rules each level... but im not sure I have time to make it worth while.. anyway.. the idea is there...
Also, it seems ive started recieving requests for new features! dawn it didnt take long eh! so... added to the list is:

  1. Network/Multiplayer
  2. Speed changes - i will definately add something for this tonight.. just for fun..

Also need to ad a howto page and advertise the fact that the weapons and levels can be saved and loaded.. (i should also modify the level loading to include the difficulty

Improvements

Well ive added dials for each of the weapons and a crosshair inticating the weapon type. Also I have changed the weapon regeneration from random to timed.. wich makes it a bit more fun IMO.

Added:
help screens
pause
slowdown
Tried textures on the game board but it loooks kinda dicky... shrug

Sounds (not very good but its a start)

10/05/2004: Basic networking working - 3 clients + 1 server-- F6 to start game on server F9 if it stops (to send a tick). still buggy but its there...

Source: roidsofdoom.mine.nu archive

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