Gnatinator's Official Ludumdare 48 Hour Competition Log

Competition Start The theme is INFECTION!!``!1

Im going to get relo up and running now. Its a much less stressful IDE compared to Dev-C++ ;)

2 Hours In Couldnt get Relo working the way I wanted it, so I decided to fuck it. Dev-c++ is a better IDE anyway. New shot up in the screenshots section. Basic engine with text and tga display loading going on now.

I feel like crap for some reason. That may partially be because im stuck with gay .pcx fonts for now and im too lazy to code a loader. Oh well.. Looks like I will be using the good ol' ttf->pcx converter. :)

4 Hours In Damnation! It's already 4 hours in and I havent thought of a game yet. Ive been experimenting with blender and fine tuning my engine a bit. But other then that nothing. I hope to have something very soon.

Here is an explosion I have been working on. Its kinda cool.

7 Hours In Ok, I have finally got a theme and ive been busy designing and drawing graphics. However I have run into a large stump along the way concerning mouse coordinates in opengl. I need to convert the mouse matrix to opengl coordinates, yet I havent found out how yet, I hope I can find a solution soon. New screenie in the shots' section.

10 Hours In The whole mouse matrix thing hit me like a brick. Ive finnaly got it working with KK's help. KK has just saved my ass, I thank him very much for that. Without him, I would have probably had to reprogram 1/2 my engine. Well its 4am now and im really tired. Goodnight.

24 Hours In Its gooptastic! More infectious goo for you!

ld44screen2.JPG

26 Hours In Phew, development is going fairly smoothly now, I got a timing and level system now implemented. Scoring and gameplay still needs to be developed as well as the menu screen. I feel a lot more confedent that I can produce somethig decent.

29 Hours In Ahhh.. Good slack break. My game is actually starting to look like a game now! Its almost wierd... Check out the new shots in the gallery!

32 Hours In Progressing quickley, im hoping to get all of the art and programming done by Noon (its 2AM now), so the all nighter is essential. Interface almost complete, just finishing up title screen now. (It looks nice ;) I will upload a screenie of it soon. More gameplay implemented aswell, ammo system. I still need to polish off interface, put in winning and losing and squeeze in a scoring system. Ok, im off again, cya all later.

34 Hours In Title screen finished and up in the screenshot section! Most interface complete, finishing off scoring system. Soon to add highscore and level up.

42 Hours In Most of everything is complete now! I just need to add sound and music, I have 6 hours to do that :D. Check out the new gameplay shot in the screenshots secion. This is what the actual gameplay will look like.

After the compo. Got everything done as planned! Although I had a hectic time with the servers, I finally got the game uploaded! Check out the download page and start playing!

Source: dragoon.pacdat.net archive

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