time log

irc.afternet.org
#ludumdare

17 April 2:02AM GMT -contest started. Theme is Infection.

17 April 2:29AM GMT -first compile!! The compiler's output is ugly :þ. Something is wrong in my code

17 April 2:37AM GMT -First pic done (pic01). It's just a white rectangle under black background. I don't know what kind of game I will make, but I will use 2D style graphics using openGL. I was thincking in make a Snake clone....but infection.....HAAAAA......I know!! Mices are considered infections or something like that...and we will use the snake to eat the mices endind the infection :) ..... Good idea I thinck. IUPY!! I HAVE THE STORY!!!

17 April 3:05AM GMT -Another screen shot (pic02). This time we can see the game play grid. At this time, it is in wireframe so we can see the cells. But, I will put it solid with textures to have the mood.

17 April 3:44AM GMT -One more screen shot (pic03). At this time I have a table with solid cells. I've mapped the cells with colors while I don't have any textures. In the picture you can see all brown except some cell with ohter color. These are the colors where will be mapped the game. Brown is ground, luight green the head, gren the tail and blue the mouse. Off ouse I will have more sprites :) I will now code the snake and then eat something...I'm very starvin xD

17 April 4:45AM GMT -Here we go.....another one (pic04). I have a playable snake now :). I've reduces the cell's size. I thinck that is better smaller. I don't know if I will make them even smaller! Only future will tell ;)

-and now, as promissed, I will eat my dinner (notice, is 4:45 morning at here in Portugal). Don't worry about that, people from my school does the same xD.

17 April 5:12AM GMT -Back to work. I will now code the colisions between the head and the rest of the scenario. Nad then, I will work in the mices.

17 April 5:39AM GMT -And new feature set (pic05). Notice the blue dot? Yes, it's the mouse :). Whenever the snake eats the mouse, he respanws in new position. Snake can colide agains him self too.

17 April 5:01AM GMT -I've been thincking!! Maybe the first idea of the snake eating the mices is not a good idea. It doen't have any thing about infections. Instead, mouses will be substitute by AntiBodies and the snake by some kind of lombrig or something. The objective is to infect the person's blood eating his antibodies :) Thats it!! I thinck that this is the story now!! Pic06 has the new color scheme for the game. at this time, background is red for the blood, snake is almost white because is a parasite and mouse is cyan because he is a antibody.

17 April 7:15AM GMT -Pic07 shows the hability to load levels. I've reorganized some stuff. Now I have todolist running to organize the program.

17 April 7:55AM GMT -Pic08 shows the status in yellow.

-It's already morning, I can't belive that :þ.

17 April 9:07AM GMT -Pic09. A great quantity of things where done. I have a structure tjat controls all the gaming of a single level. I've added that sweet effect there too. Player has now lifes.

-Seems that game play developping is at 82%. I don't really belive on that because there is still a lot of things to do, like, loading textures and bonus objects. But the gameplay is already very playable.

17 April 10:03AM GMT -Pic10. This time, I have bonus in the game. That blue dot is a extra live bonus. There is a green dot too, the Tail bonus, that destroys the player's tail making the game easier!

-I'm very tired at this time. I have a good part of the game coded and I've been 8 hours fixed on the computer doing the game. I want to sleep folks, tomorroy there is more to do :)

17 Aplil 18:38 GMT -Here I am again, back to work. Lunching Todo list and check what I need to terminate.

17 Aplil 19:00 GMT -In pic11 you may now ask why I have again a white box in the back background!! Belive me or not, that box is the first button for a menu I'm making this time.

17 Aplil 20:48 GMT -I have just done all levels to the game (pic12 is the last level). There is 5 levels to play where you must catch a lot of antibodies in diferent speeds. Hope you like it. You will need to catch as much lives as you can in the firsts levels because in the last one, you will loose a lot of lives :)

17 Aplil 21:22 GMT -Got Gimp2 for windows running. Now I can start make sprites for the game. Lets see if I can make graphics with alpha channel!!

17 Aplil 22:56 GMT -Check out pic13. YES....the graphics are better :D. It has a pre-render scenario in the background and the buttons are textured. The game suports alpha blend as well.

17 Aplil 23:49 GMT -I have now the backgrounds for all the levels. The backgrounds will progressevly be darker as you infect the persons body until the blood id completly destoied. Now, I need to make the other elemets graphics.

18 Aplil 00:08 GMT -Pic14. Adding the obsticles sprites gives to the game a more polished graphics!! I'm starting to really like this game. Pre-rendered sprites makes easier to create the graphics. My drawing skills in computer are really bad, so, pre-rendered sprites makes the graphis really better.

18 Aplil 00:49 GMT -Pic15. I have just done the head and the tail of lombrig. I've used the alpha blend feature to make some kind of glow around the sprites. Do you like it?

18 Aplil 01:31 GMT -Todolist tells me that graphis are at 100% done! WoW...I have all done already then! I will start to make the music and and dound fx to the game. I will put the game in fullscreen to.

18 Aplil 01:43 GMT -Notice that pic16 is bigger and as no border. Thats right, fullscreen!

18 Aplil 01:52 GMT -I can't beat my own game :\. I can't pass throwgh the 3.º level, it's incredible.

-I thinck I will make the tail grow 2 ou 3 tail each catch. This makes the tail bigger.

18 Aplil 02:02 GMT -Pic17. Big tail, humm?. Each time you eat an antibody, 4 tails are added to the lombrig! Now the tail bonus is really useful because you will have a big tail indeed.

-I'm tired now. I will eat something and then start making the sound for the game.

18 Aplil 02:44 GMT -Ok, stop resting, start to work again!!

18 Aplil 04:09 GMT -Added some sounds to the game. No he isn't mute :). It's incredible what ower own voices can do. You can not belive in this, but, almost every sound fx in the game was done using my voice (yes, that splaps and everyting).

-I will gona sleep now. I need to rest.

18 Aplil 08:19 GMT -I woke up. Ready to work again!

18 Aplil 09:18 GMT -I have just done 2 musics for the game. I've tried out bassy sounds and some Goa vibes to see what happends. I thinck that it should be better. I will try to change it later.

18 Aplil 09:18 GMT -The game is basicly done. Now is time to put some goodied in there. Let's do an entry art, some flashing effects, etc...

18 Aplil 11:37 GMT -I have been played hard my own game, but, I still can't get throught the 3.º level.

-Added some goodies to the game, things like intros and such.

18 Aplil 11:46 GMT -I have checked the todolist and saw something strange:

  • gameplay 100%
  • graphics 100%
  • goodies 100%

Is the game done? Well, this game version is tottaly playable and have several features. But it misses something!! I don't know what, but something is missing in the game. I will eat something now (breakfast) and thinck about extra goodies and candies for the game. A have a lot of hours to do that!

18 Aplil 11:46 GMT -Back from breakfast. I will now compile in release to see whant happends.

18 Aplil 12:21 GMT -I've been detected a strange error. When in release mode and when I pass from 1.º level to 2.º level, controls are lost and the lombrig stops moving!! I don't know why.

18 Aplil 13:09 GMT -I have found the error. Thats true :). The error was in variable inicialization in the timer.

-Added extra musics to the music. Now, I have a music for the menu, a music while playing, a music when player pass the level and the music for the final.

18 Aplil 13:26 GMT -One more music. This time, you the player lost.

18 Aplil 13:37 GMT -I have zipped the game to see what memory I'm using. Inside the sip, I have ocupied 7.7 megabytes. The zip itself ocupies 3.8 megabytes. I don't know what is the limit, but, if I am bellow the limit, I will reduce the size of some textures.

-I'm tired already. I will take a break and lunch.

18 Aplil 15:14 GMT -Back on computer. I will make one more goody. Any game needs scores. I will put scoring in my game.

18 Aplil 15:45 GMT -Added score support. Found some bugs to :). The scoring is simple. You may be noticed that when you catch an antibody, you don't recive always the same pontuation. That is because there is a maximum pontuation and whenever the lombrig moves 1 cell, that pontuation decrises 1 point. When you catch the antibody, that pontuation is summed to the score. That means that not only you must catch the more antibodies as you can, but you must use the smallest way to have a good score. If you move too much before catching an antibodie, is possible to not recive anything.

Source: filami.videmogroup.org archive

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