LD 48hr Compo #4

The Theme: Infection

09:02 GMT (7hrs in) Caffiene systems are go!

Got some ideas. Probably going to be a 'thrust'-type game...

Drawn my first bitmap - a biohazard logo. Quite simple to do, really, it's just a collection of circles :)

wwwbiohaz

Created a font, got to spend maybe half an hour chopping it up now. Uber-tedious :(

wwwfont

Then will get the SDL+OpenGL+Devil combo throwing some sprites around! :)

11:51 GMT (About 10hrs in) Things are appearing on screen :)

Font rendering, and rotating/scaled, blended sprites

screen1

13:27 GMT (About 11.5hrs in) Sprites are being created:

player
barrel

16:11 GMT (About 14hrs in) Do these rocks rock, or do these rocks rock!

No new code, though....

rocks

18:14 GMT (About 16hrs in) Progress... A tilemap, and little ship flying around. No collision detection

I've got ideas about lighting the tilemap.... Probably won't have time

screen2

20:43 GMT (About 19hrs in) Can now fly around, pick the barrels up. Collision detection works. Basic scene lighting, not dynamic :(

screen3

23:23 GMT (About 21.5hrs in) Day 1 over, Time for some sleep!

Making good progress now - particles implemented, including 'streak particles' - sort-of particles that leave trails, rendered as tri-strips using their previous positions

Animating 'Tractor beam' added, too, and player shield

screen4

16:40 GMT (About 9hrs left) Player can shoot. Gelatinous blobs divide and splatter when shot. Game over state added, a few sounds added. Need player-blob collisions next

screen5

Source: bluescrn.net archive

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