LD 48hr Compo #4
The Theme: Infection
09:02 GMT (7hrs in) Caffiene systems are go!
Got some ideas. Probably going to be a 'thrust'-type game...
Drawn my first bitmap - a biohazard logo. Quite simple to do, really, it's just a collection of circles :)

Created a font, got to spend maybe half an hour chopping it up now. Uber-tedious :(

Then will get the SDL+OpenGL+Devil combo throwing some sprites around! :)
11:51 GMT (About 10hrs in) Things are appearing on screen :)
Font rendering, and rotating/scaled, blended sprites

13:27 GMT (About 11.5hrs in) Sprites are being created:


16:11 GMT (About 14hrs in) Do these rocks rock, or do these rocks rock!
No new code, though....
18:14 GMT (About 16hrs in) Progress... A tilemap, and little ship flying around. No collision detection
I've got ideas about lighting the tilemap.... Probably won't have time

20:43 GMT (About 19hrs in) Can now fly around, pick the barrels up. Collision detection works. Basic scene lighting, not dynamic :(

23:23 GMT (About 21.5hrs in) Day 1 over, Time for some sleep!
Making good progress now - particles implemented, including 'streak particles' - sort-of particles that leave trails, rendered as tri-strips using their previous positions
Animating 'Tractor beam' added, too, and player shield
16:40 GMT (About 9hrs left) Player can shoot. Gelatinous blobs divide and splatter when shot. Game over state added, a few sounds added. Need player-blob collisions next

Source: bluescrn.net archive