Logicalhippo's Ludum Dare log

Well, my game wasn't entirely a success... I really like the general concept but I wish I had more time to do some more levels. It's got potential, and I think I will create a more complete version some time in the future. for now, you can look at the fun times I had making it

LOGICALHIPPO'S LUDUM DARE LOG
SODA COUNT: 14 cans + 1 2-liter
BAG O' CHIPS COUNT: 5
timestamps are time after the contest begun

TODO LIST:

-Levels (no coding left, just design)
-Title screen/extras/sounds etc (more on this when I get to it)

BLOG

11:57 Started the blog... a little late perhaps. Did 2 hours of work last night, mostly on design and sprites before going to bed for 8 hours. So far all I have is a little bit of code, a concept, and one set of sprites.

13:37 bleh... spent an hour modelling only to quit without saving.. other than that I have basic rendering up.

15:18 made a quick little techno song, working on map loading... not too far off. :-D

18:00 got the map loader operational and the walking around to work. now gunna draw more sprites

20:30 Screens!

26:30 1 More Screen! got really basic ai going, now working on collsion/shootage

28:50 1 More Screen! got really basic collision/detection going, working on more advanced collision/detecting, and shootage a little later

30:20 No more screens, but I got the enemies to track you for a bit if they catch you

31:50 a screen... got player shooting working... I'd say it's gunna be a good 3 hours until last minute debugging/finishing touches phase.

36:25 just woke up a half hour ago, already have the enemies shooting! I should really lock it at a constant fps :-P

37:00 ok! I'm finally getting into a roll. Locked the fps and made the birds collide with eachother

38:15 there goes my roll... ran into a nasty glitch with collision detection... now fixed

38:40 back on my roll apparently! Got another screen with AI allies, now working on player switching

39:30 got player switching to work fine. Had lunch. I'm hopeful I'll have something to show by the end of the compo

39:45 got the enemies to switch into blobs when you hit them... now I'm working on level design

41:45 got sdl_ttl up and basic GUI

game8.JPG

BLOBS UNITE!!!!

game7.JPG

Birds are no longer spectral entities

game6.JPG

Things aren't looking too good for dr. bob

game5.JPG

Dr.Bob pulls a sneaky surprise attack at the start of the round

game4.JPG

OH NO!!! DR. BOB HAS BEEN DISCOVERED! HIDE DR. BOB! HIDE!

game3.JPG

RUN DR. BOB! RUN!

game2.JPG

my very advanced and powerful level editor:

mapedit.GIF

my game... more sprites have just been finished drawn:

game.JPG

my background music

Source: bafsoft.com archive

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