Microbattle: The burning saga continues to light the darkness!

Yesterday I fixed the biggest problems in Microbattle (doors not opening after restart, and the lack of fullscreen mode).

I also polished the interface a bit (better fonts, background patterns, and less ugly walls). Also, there are 'time attack' rooms, where if you clean out the room fast enough, you get the power-up. And there are two more temporary upgrades. And another monster type, and 2 more songs. The spiffy post-compo version shold be ready this weekend.

It's tempting to think about what the project could become if it got entirely out of hand - say, if there were multiple patients ('dungeons'), and limited RPG elements, and some actual artists drawing more enemies. And some puzzle-y rooms. And a level construction kit. But all that will have to remain on the back burner, at least until the end of this quarter. Must...do...research...

Source: livejournal.com archive

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