I would have given you a higher innovation score if you didn't explain how you got the gameplay idea in your readme :). The game is cool but the AI is very difficult.
Extra completeness points for having a server/client multiplayer. But gameplay is too much like so that at first both players just put lines endlessly and then suddenly one of them takes huge pile of them in a row. So the rules could use a bit of balancing maybe.
Neat, although not very original, but a nice implementation of the game. The AI was smart enough to beat me without a lot of effort. Network play is a very cool feature, as is the fact that you used port 1337. :)
A fairly good implementation of the pen-and-paper game, but rather unoriginal. Some small twist to the gameplay, perhaps "Whoever gets 3 wires surrounding a computer wins that computer," would have added a lot to the originality. The isometric viewpoint would be nicer if it had better detection of which wire I was pointing to. Different laughing sounds for each player would help too. Multiplayer over net is a nice feature, though.
Nice use of the theme :) But unfortunately a game that doesn't work well with pen+paper against a human player isn't going to be much fun against a near-perfect CPU opponent. But getting multiplayer in there is an impressive achievement!
The angle makes it hard to see whuch squares are almost complete. Found a bug where I was told that I won, even though the game was only 1/2 over and I was behind by a point. Not as much fun as using paper and pencil.
An old game done with a very painful interface, in which the mouse doesn't properly correspond to the selected rod, and the computers obscure the display. Starting grid is large enough that it seems most of the game is just looking for squares that only have one or fewer walls, a process made painful by the layout. Menu system is hackish, but that's understandable for a 48hr. Graphically it's not horrible.
Thanks for the linux! Hey, this looks a lot like my entry, Snag. :] I can't believe you got the network play done in time (it was the 'next thing to do' on my list)
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The AI sometimes misses opportunities, but that's good, i do too!
The isometric graphics can make it somewhat hard to see the wires; I'd like a flat 2D display better.
Also, Tux the Penguin freaks me out. If I were choosing a mascot, I wouldn't pick an animal that's fat, bald, and has sex at most once a year...
Kudos for actually building a cross-platform game though *ahem*.
I can't believe you got the network play done in time (it was the 'next thing to do' on my list)