Time log

Ludum Dare 4th 48 hour Game Development Competition
Entry by tonic
http://jet.ro

Theme: "Infection"
Entry name: "Pathogen Warrior"

2004-04-17 (UTC/GMT+3 time)

11:30 Woke up and checked the theme.

12:00 Scribbled some design ideas.

13:00 Goofing around with web search related to my ideas, now it's time to eat something.

14:00 I forgot to go to eat - updated my SDL and SDL_image to newest versions instead and started to make some base code. Now I will go to eat. :)

14:30 Ate a bit of breakfast, time to go on.

16:12 Compilable version of framework up, time to cvs commit. :)

16:55 After some lacking I'm again at work. Made a slight change in the plans on what I'll be starting to make first regarding the game code.

17:40 Wasted bunch of time on some rendering issues.

18:43 Some progress on rendering and structure. Put this timelog to a page on my site dedicated for my entry with first screenshot.

19:07 Time for a meal.

19:29 Back to coding.

21:28 Wasted quite a while drawing and tuning some sprites and drinking some coffee.

23:05 Writing code and having fun with strange compiler errors MSVC gives with STL containers.. until I realize it was all because of a missing ';' char. :-D

00:01 First version of rendering the 2D hexagon map. Time for a second screenshot.

00:46 Added better event handling to app framework.

01:11 Scrolling the 2D map is somewhat functional now.

02:31 Had some headache with matching mouse position to the tile map. It's my first time making a hexagon based map, after all. :) Well, now it works anyway.

03:25 Drag'n'drop works now properly for the 2D map nodes. I also added creation, rotation and removal of the link nodes.

05:55 Verifying problem set seems to finally work mostly.

06:09 Time to sleep after last fixes, my wife wants to go to sleep. Note the time how long she has bravely waited for.. :)

12:01 Back to work.

13:08 Took a while to draw a map image with a mouse by looking at some world map image as a reference. Time for fourth screenshot.

13:58 Made some simple background music and added code to play it.

14:49 Added showing of problem position on the map image.

15:06 Scaling the circle by time spent on the problem. Going to shower. My wife is distracting me!

16:53 Proper generation of a new problem and level start info. Justifies fifth screenshot.

17:13 Configurable difficulty for each level. The game also has finally a name, which is currently "Pathogen Warrior".

18:25 Preparing to do some final stuff like a simple title screen. I don't have enough time to make a high score list.

19:02 Wrapping it up, somewhat ready to zip and upload it.

19:28 All set!

Source: jet.ro archive

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