Time log
Ludum Dare 4th 48 hour Game Development Competition
Entry by tonic
http://jet.ro
Theme: "Infection"
Entry name: "Pathogen Warrior"
2004-04-17 (UTC/GMT+3 time)
11:30 Woke up and checked the theme.
12:00 Scribbled some design ideas.
13:00 Goofing around with web search related to my ideas, now it's time to eat something.
14:00 I forgot to go to eat - updated my SDL and SDL_image to newest versions instead and started to make some base code. Now I will go to eat. :)
14:30 Ate a bit of breakfast, time to go on.
16:12 Compilable version of framework up, time to cvs commit. :)
16:55 After some lacking I'm again at work. Made a slight change in the plans on what I'll be starting to make first regarding the game code.
17:40 Wasted bunch of time on some rendering issues.
18:43 Some progress on rendering and structure. Put this timelog to a page on my site dedicated for my entry with first screenshot.
19:07 Time for a meal.
19:29 Back to coding.
21:28 Wasted quite a while drawing and tuning some sprites and drinking some coffee.
23:05 Writing code and having fun with strange compiler errors MSVC gives with STL containers.. until I realize it was all because of a missing ';' char. :-D
00:01 First version of rendering the 2D hexagon map. Time for a second screenshot.
00:46 Added better event handling to app framework.
01:11 Scrolling the 2D map is somewhat functional now.
02:31 Had some headache with matching mouse position to the tile map. It's my first time making a hexagon based map, after all. :) Well, now it works anyway.
03:25 Drag'n'drop works now properly for the 2D map nodes. I also added creation, rotation and removal of the link nodes.
05:55 Verifying problem set seems to finally work mostly.
06:09 Time to sleep after last fixes, my wife wants to go to sleep. Note the time how long she has bravely waited for.. :)
12:01 Back to work.
13:08 Took a while to draw a map image with a mouse by looking at some world map image as a reference. Time for fourth screenshot.
13:58 Made some simple background music and added code to play it.
14:49 Added showing of problem position on the map image.
15:06 Scaling the circle by time spent on the problem. Going to shower. My wife is distracting me!
16:53 Proper generation of a new problem and level start info. Justifies fifth screenshot.
17:13 Configurable difficulty for each level. The game also has finally a name, which is currently "Pathogen Warrior".
18:25 Preparing to do some final stuff like a simple title screen. I don't have enough time to make a high score list.
19:02 Wrapping it up, somewhat ready to zip and upload it.
19:28 All set!
Source: jet.ro archive