This is a brave idea: Advance Wars in 48 hours. Or at least the basic framework. There needs to be a lot more work on it yet, not including the AI. Like being able to select which unit to move. Its not obvious what is going on originally. But its a brave thing to do anyway.
For an RTS in the time limits, not bad, but even crappy programmer art would've been better than the letters, and it wasn't very complete. Also, didn't seem to have anything to do with the theme Infection.
A good start, and playable, but lacks polish in gameplay and seems to have been a bit too much to do properly in a 48h. Gameplay sorta fits the spreading / infection theme in that one must acquire bases to win, but it's a bit weak.
Comments16