LudumDare/JPLog04

This is my log for the LD48 2004 contest. Feel free to comment.

(hr06) Well, I just had breakfast. The theme is the one I wanted (infection) so now I only need an idea. :) I have limited time for this one but I'll try to at least put together something.

(hr07) What about zombies infecting a population with normal people? And the player has to place brains which makes the zombies normal again. That could work. :) Off to the code.

(hr13) Long time nothing done! Been checking out the city instead. :) Anyway, now I have coded some and drawn some simple graphics. I have a tile mapper with simple collision and an actor class which should handle most animations and stuff like that. I'll try to put up a screen shot soon enough.

(hr17) Heh, I drew some more and got some basic depth sorting up for the tile map. Screenshot below. :)

zombiepox01

(hr22) Look! Title screen with interactive menu:

zombiepox02

(hr23) Sleep time! I've got basic logic up and running too.

(hr30) I'm back from the bed. Before I went to sleep last night I came to the conclusion that the gameplay isn't very good. I need to change it osmehow but i cannot think of something goo dyet. Oh well, I still need to do some things on the engine. Hopefully I'll get some ideas while coding.

(hr32) Tried to make zombies head for the humans using a force field approach but it doesn't seem to woork very well. :) New graphics below:

zombiepox03

(hr36) Been fixing small things every here and there. No real progress, but much have been done anyway. I made some funny sounds too; BRRRRAINS!

zombiepox04

(hr38) Ok, the game is more or less done. I only need to add some kind of scoring and some general polish here and there. Time for a break.

(hr45) The last four hours are here! I'm back from my break and now I just need to tie up some lose ends and polish it some. Here's a screenshot that shows the final look.

zombiepox05

(hr47) It's done! [Download]

Source: fld.sourceforge.net archive

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