[Web] A Lot of Dead Space

by linver
co-authored: @wermoongrey
Overall★★★★★★★★★★3.98
Fun★★★★★★★★★★3.86
Innovation★★★★★★★★★★4.26
Theme★★★★★★★★★★4.07
Graphics★★★★★★★★★★4.31
Humor★★★★★★★★★★4.10
Mood★★★★★★★★★★4.12
pre LD40.png

:arrow_forward: *Play our UI Designer Hell simulator at Web!*

Very fun and addictive!
A Lot Of Dead Space is easily the most cheerful and heart-warming version of hell that you ever find in AppStore with many awesome features!
- Work as a game developer for the Lord of Hell himself – and make him proud of your work!
- Enjoy optimistic and really sweet environment!
- And let your CREATIVITY to finally break free in a world of A Lot Of Dead Space!

Your ultimate goal is to create the best mobile game interface ever and to have TONS of fun while doing it!
Join the team of the most creative producers and developers lead by The Boss!

Wish you were here!

LD40.png

Changelog

All versions are stored at Github and Itch.
- [V2] Hotfix the game breaking bug at Task 3. The game did not want to see the completed task.
- [V3] Hotfix the possible similar bug at Task 37. Tweak some most unclear text messages.
- [V4] Fix the not-expected strange font at WebGl build.

Team


- Art & Texts: @wermoongrey
- Code: @linver
- Sounds & Music: https://www.zapsplat.com/

Timelapse


screenshot
Genres: simulation
Tools: Unity

Comments18

Jeremy Wolf5 Dec 2017, 03:04
Got stuck after having three items on the screen. Totally unique idea!
WermoongRey5 Dec 2017, 06:09
@jeremy-wolf, oh! You really got a bug D: Thank you for your feedback, now I fixed it.

GAME UPDATE 05.12.2017(after 2 hours of Jam ending): Fix some bugs that can break quests and the game.
kokirisandfriends
kokirisandfriends5 Dec 2017, 20:15
Nice idea, and I'm a freak of UI and I've enjoyed it a lot! :D
Niki900006 Dec 2017, 06:41
Great concept! Nice done! love that Game 5/5 !!!! maybe it will change the whole market :D
Joel Davis6 Dec 2017, 06:47
Wow, artwork is amazing. I've worked in mobile game development and that's scarily accurate gameplay. Hahaha! This is a really good puzzle game, and with a few more constraints to balance could be more engaging. I'd love to see a little more indirection, e.g. have some stats like ARPU or DAU or conversion for a specific button and have to tweak the interface to manipulate those stats. Fun idea and great execution.
CSdoesCS
CSdoesCS6 Dec 2017, 06:48
Nice art! Really looks like mobile game art. I love how it works with the theme, the hellish cluttered designs ol' Satan keeps asking for is great. I did catch a little typo, you misspelled 'diversity' but that's not really anything to get too worried about. ^^ I love the idea!
PowerSpark
PowerSpark6 Dec 2017, 07:43
Very fun idea! Kept me engaged for a long time. I wasn't sure why but the "premium lock" said I had incorrect width or height even though I tried most sizes. It was a great game nevertheless, well done.
WermoongRey6 Dec 2017, 08:33
@joel-davis , thank you very much! :D We wanted to go with three producers for Retention, Monetization and something else, and the setting should be something like office. But the words "It's just freaking Hell" sounded so often, so we decided to go as casual with the interface on this one as possible and make awesome devilish Manager who soon was promoted to Boss due to his coolness. If this game had a little longer gameplay and more non-linear quests we would surely want to add stats.

@CSdoesCS, wow, thanks! The typo is corrected. Also, from the artist:

@PowerSpark, we think we caught that little bug, thank you. :)
zgragselus7 Dec 2017, 01:36
Oh, this reminds me of some work I had some time back (really!). The game is awesome!

Keep up the good work!
RobinHoodPT8 Dec 2017, 19:20
Hey there, interesting idea you got there. Quite interesting approach to do puzzles. Art is top-notch. Maybe an idea for the future is to use vector images instead of raster images, so that you can change the size without losing quality. But dunno how it's possible in an engine though. Even though u guys didn't make the sound, you did an amazing job to find ones that made the mood of the game feel even better! There are still some bugs(I just lost many buttons when something upgraded and can't get them back)!

I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. :smiley: Our team also worked hard to create a game for the jam. You can check it out here! :whale:
KingofWhaWha
KingofWhaWha9 Dec 2017, 07:18
This game is very interesting! And I must say your art is top-notch! One problem is that I enjoyed the game in the first couple of minutes but the tasks kind of got a little bit repeatitive after a while. Maybe you could introduce some new mechanisms! But overall it's a very good game (especially for a jam)!
mgadrat9 Dec 2017, 23:07
I had much fun playing your game. It's innovative, and the art is awesome. Keep it up !
ciderWrath
ciderWrath16 Dec 2017, 03:09
My final picture in the end! I had a huge amount of fun playing this game. The graphics are just amazing and I loved the humor as it kept going. The chaos and the clutter worked incredibly well with the theme and overall the game is very well done.

One issue I had with the game involved the first character that needed to be placed onto the screen. There was a time when I accidentally lost him, but I couldn't place him back on nor was it necessary. I guess that isn't so much of a big deal, but there were a lot of moments where I was able to remove some things and completely cover other objects, which kind of took away from the game. For example, my red present is currently behind the 120% off button, and I'm sure I might of also removed some things that weren't supposed to be removed at that point (not the ones I had to deliberately remove that is). Anyway, not too much of a big deal since it actually made the game easier for me, but I also felt like "Aww, it's not as chaotic as it probably should be."

Weird topic to mention, but another issue I had also came with the boobies. Their resizing box takes up a huge amount of space compared to their actual size, which also made them incredibly difficult to find when I accidentally dropped them onto the screen. Like, I see them radiating right in the middle of the screen! But it took so long for me to finally figure out which handle belonged to them. That's also when I realized that the resizing windows could probably use a little change to help differentiate between understanding which box belongs to which project. I'm not exactly sure what the solution would be for something like that, maybe something like making them disappear when not in use or having some way to lock the objects in place, but I feel like it's worth mentioning.

Other than those issues, this game was really incredible and a huge blast to play. Awesome job!
wh05herlock25 Dec 2017, 09:05
This is a very original idea which I like a lot.

The only issue I had was that it's often hard to resize / move the correct element. Some ways to fix this could be to make it so that clicking on an element selects it, and locks resizes to that element. Also you could make so that clicking in the same place multiple times scrolled through which element in that same place you were selecting.

This is a very cool and original entry. Well done! :)
PavelDlouhy
PavelDlouhy25 Dec 2017, 10:22
This game is simply amazing! I have hard time to find anything to provide you at least some constructive criticism. I agree with @wh05herlock ("hard to resize / move the correct element") but I am not sure if this is something what can be fixed easily. And maybe it is even good it is there because of the theme. :D
Nils -Gecko- Munch
Nils -Gecko- Munch25 Dec 2017, 13:00
I ended up enjoying this way more than I expected. A solid entry :)
jk5000
jk500025 Dec 2017, 13:21
The idea is interesting, and both the music and graphics is good.

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