A Trip to Madness

I made the game "A trip to madness". In principle, the game involves the fight of gladiators.
We can choose a character class, armor, weapons, healing potions, teleportation scrolls.
///content/8e2/c/z/bab1.png
controlls:
Player 1:
WSAD - moving
E - Scroll of Teleportation
R - Healing Potion
X - Move For Player 2
Q - Madness Potion
Player 2
IKJL - moving
P - Scroll of Telepotation
O - Healing Potion
C - Move For Player 1
U - Madness Potion
Recomended to play game with window bufor (100 x 40 y) :P
Unfortunately, I did not manage to add everything, that's why I write what is and what will be :)
In the version v0.0.057 Pre Alpha of Alpha Beta Gamma I added:
- Madness indicator making the game difficult
- English sounds (sorry I did not have time to research)
- Working potions of Madness

Tags: #local multiplayer
Comments4
Bonzlei14 Dec 2017, 05:33
thanks for the comment bro! I do not use any engine and this is my first game :) Potions of madness will be introduced this week. If you have better eq, you'll go mad faster. That's why you have to buy more potions. If I understand the mechanics of ascii games, the next ones will only be better. This week I will also think about strategic additions. I will also say that at the beginning there were to be random obstacles. Failed to :)
And it's not my music. I forgot to add it to description.
And it's not my music. I forgot to add it to description.
vfabien2115 Dec 2017, 05:47
If you are interrested in roguelikes, you might know kornell kisielewicz, another polish roguelike developper, who made (among) other games, the fantastic doomRL. He might have some advice for you.

UnidayStudio22 Dec 2017, 20:53
Very different concept from what we're seeing today. and I liked it! Good job! :D
Appart from this it is fun to see an old school ascii game. However, It is not really fun yet : I am not sure that enough mecanism have been implemented to develop any kind of strategy. I am curious : what do you plan to implement with madness potions ?