So, our weekend was a bit busier than planned, but here is it! We're sad that most of the things we though about during our intense reflection phase were too long to implement on time, but we're happy that we were able to ship something in the end!
In this kind of text-based "Sims 3: Drugs Edition", the goal is to answer a serie of question until you die of the thing you may want the most.
We enjoyed our weekend very, very much; we hope you'll like our project!
I can tell where you were trying to go with the humor, there just didn't seem to be enough of it to satisfy. I died initially when I created a character, which would be fine for the sake of the humor but without a button to restart the game I felt it was more of a punishment than an enjoyable experience.
I can tell you made a good attempt at the graphics, the graph tech seemed like it had some real effort put into it. The pixel art on the character is blurry, which takes away from the possible appeal of pixel art.
The game lakes some feedback on how your choices affect your character. Some of the answers' text are cut, and the same question is sometime asked several time in a row. The music is top noch, relaxing and not to intrusive. Good job on your game nonetheless.
I can tell where you were trying to go with the humor, there just didn't seem to be enough of it to satisfy. I died initially when I created a character, which would be fine for the sake of the humor but without a button to restart the game I felt it was more of a punishment than an enjoyable experience.
I can tell you made a good attempt at the graphics, the graph tech seemed like it had some real effort put into it. The pixel art on the character is blurry, which takes away from the possible appeal of pixel art.