Alien Overflow
Our trio of aspiring game developers have created a side scrolling shooter where you act as an individual, exploring the wonders of space. However, an alien vessel has intercepted yours and is consuming its fuel source - you know, for their own metabolic processes. You must destroy them before they destroy you and your chances of getting home, or anywhere for that matter.
The game involves keeping a timer from reaching 0 by collecting pickups from enemies you defeat while simultaneously keeping your health up. If you manage to get your timer up to a score of 2000, your ship will be fueled enough to launch yourself far from the Alien Overflow and back to your home galaxy. This acts as our first ever Ludum Dare (40) and we appreciate any and all feedback. For the most part, we believe it somewhat matches our original scope, however it lacks polish and was a lot smaller than we had originally planned. None the less it functions and we hope any who play enjoy.
All resources were entirely and painstakingly made by us
Controls
W, A, S, D - Movement
Space - Jump
Left Click - Shoot
Shift - Lock movement
The game involves keeping a timer from reaching 0 by collecting pickups from enemies you defeat while simultaneously keeping your health up. If you manage to get your timer up to a score of 2000, your ship will be fueled enough to launch yourself far from the Alien Overflow and back to your home galaxy. This acts as our first ever Ludum Dare (40) and we appreciate any and all feedback. For the most part, we believe it somewhat matches our original scope, however it lacks polish and was a lot smaller than we had originally planned. None the less it functions and we hope any who play enjoy.
All resources were entirely and painstakingly made by us
Controls
W, A, S, D - Movement
Space - Jump
Left Click - Shoot
Shift - Lock movement


Comments13
Overall it's still a good game. The concept itself isn't too innovative but you did it well enough that it's still pretty fun. I would recommend adding brighter colors to objects that matter so they stand out from the background, add more sound effects and particles to show what's going on, and an explanation of the game inside the game. Great job on getting this done in 3 days!
Overall, good game! :smiley:
Outro problema que o jogo tem é os tiros serem escuros e o fundo escuro, isso fez com que eles ficassem praticamente invisíveis :/
A jogabilidade é meio travada também,não tenho muito o que falar de bom desse jogo além de que voce concluiu ele xD
Continue tentando que um dia voce vai fazer algo jogável, não desista ;)
Some tips:
You need more player feedback for health, and like, what enemy
Graphics could use more contrast, the enemies were hard to find. Perhaps pick a color palette (or looking at screenshots of games and seeing what colours they use) could help
It was hard to tell which objects the player could stand on, as I thought they were just part of the background. I also think an indication as to when the player or aliens took damage would have helped with knowing whether I was doing something right. The first few seconds of the game were manageable, but when it got up to around 1700 on the timer, it got much harder. I like this and it fits the theme well, but I think the aliens were too big, and it was just luck if you managed to make it that far and not have a massive alien spawn on to you directly. I did finish it once, by spamming the left mouse button and hoping for the best.
Good entry!
(Not sure I can see the connection to the theme very well?)
Keep up the good work!
A bit to easy though, since shoot rate has no cap (for me) and a bit short.
The shooting rate 100% needs a cap other than that well done!