You try to make your way across a swamp of enemies and as you do, you pick up the loot from their dead bodies. However, don't take too much or you might get over-encumbered. Try to get as far as possible without dying.
A rather simple game, but I think I finally got the scope right of what is achievable for LD. So while the balance could still be worked on, I'm very happy with the result.
Why do merchants dissapear after the first visit? Managed to go 243,9 meters.
Main character color needs more contrast, I barely can see it on the blue background.
More on Graphics -- as a person who can't draw at all (me), I'd recommend to try with pixelart next time. Using something like https://www.piskelapp.com
Just a quick example:
Of course, not all people like pixel art :smiley:
Minor issue: somehow I've got 'Invalid' label attached to my mouse pointer. (see the screenshot)
Severe issue: in some cases hero is still slow when inventory is empty and he/she is not on 'swamp' zone but on green one.
Managed to go 243,9 meters.
Main character color needs more contrast, I barely can see it on the blue background.
More on Graphics -- as a person who can't draw at all (me), I'd recommend to try with pixelart next time. Using something like https://www.piskelapp.com
Just a quick example:
Of course, not all people like pixel art :smiley:
Minor issue: somehow I've got 'Invalid' label attached to my mouse pointer. (see the screenshot)
Severe issue: in some cases hero is still slow when inventory is empty and he/she is not on 'swamp' zone but on green one.