Ludum Dare #40compo
Avoidance
2D Retro Shooter
__"Where did all these geometric bodies come from?!"__ is the biggest question in __Avoidance__, a retro-ish game where you have to __avoid__ and __shoot__ these bad, bad shapes to get the highest score.
__The twist:__ The __higher__ your __score__ (i.e. the more enemies you annihilated), the __slower__ you and your fire rate get.

But how does it work?
- __Avoid__ geometric bodies
- __Shoot__ geometric bodies
- Get the __highest score__
- The higher the score, the __slower__ the player and his fire rate
- __WASD__ or __arrow keys__ to move
- __Mouse__ to aim
- __left click__ to shoot
Software
- __Unity3D__ for making the game
- __Blender3D__ for modeling and UV mapping
- __GarageBand__ for music
- __sfxr__ for sound
Have fun! :smiley:
This is my second Ludum Dare, so I would really appreciate some feedback! :slight_smile:



Comments31
The music is cool (I was less convinced by the sound effects - my ear is getting used to the bfxr defaults settings :-)). Some solid obstacles would have been cool!
Also, you could have made the game also playable using the direction keys (some of us are left-handed).
We had a somewhat similar theme idea, based around health and damage balancing.:D
A not really innovative entry, but still a good one! Great work ;)
My highscore: 182
But game control and game feelings done pretty well and it was good time to play this game
At first I though the amount of enemies introduced a major slowdown, but it was all intentional! I'm not a fan of such artificial mechanics. If fire rate and movement speed go down with the amount of enemies on screen then my survival chances are limited much more by your design than my skills! I don't like that idea, feels very arbitrary.
I would prefer incrementally increasing enemy numbers and behaviours. Eventually I will lose, but it is up to my skill level only not to having my ability to fight slowly taken away!
The graphics are fine and the music is quite catchy in fact. Good job on those.
Overall: *Average (3.0)*
Fun: *Below average (2.5)*
Innovation: *Below average (2.5)*
Theme: *Below average (2.5)*
Graphics: *Good (4.0)*
Audio: *Good (4.0)*
Humor: *Nonexistent (1.0)*
Mood: *Average (3.0)*
It would be great if there was some kind of weapon upgrades, or any sense of progression.
Also, sone kind of explosion when destroying the enemies would go long way in bringing satisfactiory and rewarding gameplay.
My take in LD40 was fairly similar in complexity, you can try it here: https://ldjam.com/events/ludum-dare/40/heist-of-kharon
Check it out here!