Avoidance

Avoidance

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overall: 3.28
fun: 3.31
innovation: 2.58
theme: 3.39
graphics: 3.40
audio: 3.40
humor: 1.85
mood: 2.97

2D Retro Shooter


__"Where did all these geometric bodies come from?!"__ is the biggest question in __Avoidance__, a retro-ish game where you have to __avoid__ and __shoot__ these bad, bad shapes to get the highest score.

__The twist:__ The __higher__ your __score__ (i.e. the more enemies you annihilated), the __slower__ you and your fire rate get.

But how does it work?


- __Avoid__ geometric bodies
- __Shoot__ geometric bodies
- Get the __highest score__
- The higher the score, the __slower__ the player and his fire rate
- __WASD__ or __arrow keys__ to move
- __Mouse__ to aim
- __left click__ to shoot

Software


- __Unity3D__ for making the game
- __Blender3D__ for modeling and UV mapping
- __GarageBand__ for music
- __sfxr__ for sound

Have fun! :smiley:
This is my second Ludum Dare, so I would really appreciate some feedback! :slight_smile:
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