
Barreus
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Barreus is a game about shooting your way through a level. The more health you have, the worse your weapon is. Not only being injured improves both the damage output and the firing rate of your gun, but it also widens your field of view.
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Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:
- Unity 5.6.3p2
- Photoshop
- Bosca Ceoil
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Just kill the enemies, avoid getting hit by anything dangerous and try to manage your health efficiently. The crates may contain a health package that increases your life points by 1 or an ammunition bonus that allows you to fire three bullets at once.
- W-A-S-D: move
- Mouse: aim
- Mouse 1: shoot
- Space: jump
- P: Pause
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- Play: try to complete 3 levels of increasing difficulty, you just have to reach the reach the door at the end of the level.
- Arena: How much time can you survive in this close arena? Try to get those crates to increase your chances!
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- Jump is not always responsive
- The enemies should leave a white silhouette behind. Some don't. [?]
- It is rare but you get damaged by some invisible entity [?]
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[2017/12/05 - 19:00] Recompiled the macOSX Universal version. Uploaded a macOSX_64 version.
[2017/12/05 - 22:00] Added a brief postmortem I wrote in my blog in the links list
[2017/12/05 - 23:00] Bug fixes:
- The doors at the end of the level get you to the next level instead of the main menu.
- The enemies now should be more consistent at leaving a white shadow when they die.
- Addressed a bug where you got hit by something invisible by making sure all colliders in an enemy get deactivated on death.
[2017/12/06 - 2:42] Bug Fixes (Not committed to the LD40 entry): improved jumping behaviour.
All times are CET.
Since both bug corrections where major and I believe they have an important impact on the game, I will be leaving the original version with the change level bugfix (since it doesn't allow the player to progress and it only required a quick fix). If anyone would like to play the latest version, links are available here
===========================================================
===========================================================
Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using:
- Unity 5.6.3p2
- Photoshop
- Bosca Ceoil
===========================================================
Directions
Just kill the enemies, avoid getting hit by anything dangerous and try to manage your health efficiently. The crates may contain a health package that increases your life points by 1 or an ammunition bonus that allows you to fire three bullets at once.
- W-A-S-D: move
- Mouse: aim
- Mouse 1: shoot
- Space: jump
- P: Pause
============================================================
MODES
- Play: try to complete 3 levels of increasing difficulty, you just have to reach the reach the door at the end of the level.
- Arena: How much time can you survive in this close arena? Try to get those crates to increase your chances!
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COMMENTS
- Both the Mac OSX version and the Linux version are untested.===========================================================
Bugs
- Jump is not always responsive
- The enemies should leave a white silhouette behind. Some don't. [?]
- It is rare but you get damaged by some invisible entity [?]
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Changelog
[2017/12/05 - 19:00] Recompiled the macOSX Universal version. Uploaded a macOSX_64 version.
[2017/12/05 - 22:00] Added a brief postmortem I wrote in my blog in the links list
[2017/12/05 - 23:00] Bug fixes:
- The doors at the end of the level get you to the next level instead of the main menu.
- The enemies now should be more consistent at leaving a white shadow when they die.
- Addressed a bug where you got hit by something invisible by making sure all colliders in an enemy get deactivated on death.
[2017/12/06 - 2:42] Bug Fixes (Not committed to the LD40 entry): improved jumping behaviour.
All times are CET.
Since both bug corrections where major and I believe they have an important impact on the game, I will be leaving the original version with the change level bugfix (since it doesn't allow the player to progress and it only required a quick fix). If anyone would like to play the latest version, links are available here
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