The rules are VERY simple : rotate your character with the left and right arrow keys... and at all costs, avoid having squishy looking black slimes stick to you. Because the more you have glued to your character, THE WORST THINGS GET !!!
You can of course use the golden slimes to DESTROY black ones...
The message in this little game is to always be ourselves, to not let society, opinions and judgements warp who we truly are !
Thanks so much for playing :) !!! As for the music, I must admit it's not my strong point :D, definitely need to improve that for the next Ludum Dare !
I like the game. Very cool idea and it's nice to have different characters. Gameplay is very random which makes it less fun for me but overall very solid reflex game.
Hey ! Thanks all for the feedback !! The difficulty increases each time you have a slime get stuck to you ! That's the reason why it can increase so fast :) !
For a second there i thought Tower of Goo is back! It's fun, I just wish the orange balls frequency was higher or that my character was a bit smaller in diameter!
The intro is freaking awesome with the cards aesthetics! 5/5 :D
I'e watched your videos on youtube since the early game dev logs and you have proved yourself again. This game is fabulous. All those animations and characters are really fitting the theme and idea of the game. I love your work. Keep it up!
Hey ! A lot of you have said the game makes you think of Edmund Mcmillen (end is night) and world of goo ! It's truly delighful to hear that since those are some of my favorite creations :) !! Cheers to all !
Fun little game ! It's incredibly polished and the gameplay is perfect. The graphics and the animation are very nice, and the backstory is interesting. Good job !
Really cool game, I made it to 87 on my last try. I think the key is collecting as many yellow blobs while eating all the black blobs at the start, since once you start getting 5+ black blobs stuck on to you (and block your eating holes) it gets hectic really fast. It's a really fun game! Art quality is really high up there, and the sound effects fit the game really well. Music is a little bit repetitive but other than that it's a solid experience. Well done!
Thanks so much Sholf !! If you had reached 100 you would of unlocked the SECRET character :)) !! Anyway I really appreciate your quality feedback ! And yes... the music is pretty weak ! Something to improve for my next LD !
This was a good take on the theme and a fun game. The progression was a little slow - I reached a point where I could pretty much balance out the negative blobs with the orange ones.
Wasn't really sure what to do with the orange blobs, at first I was trying to save those, they seemed more positive. Anyway, cool game with great execution. The graphics are really well done.
It's nice to see someone attempt a bit more 'deep'/'meaningful' during LD :slight_smile:
The music, shuch as it is, was ... distracting, I mean, I get that it's probably the _point_, given the message, but still.
The comic was nicely done, altough in my present post LD-state, I sat there for about half a minute before I realized I was supposed to click through :upside_down:
I dig the concept, but I had troubles with the game, because my screensize is too small for it, so I had to react very fast to incoming balls. The neat characters are obviously the strong suit of the game and the audio puts stress on the player.
This game is really damn addictive! It's fast paced and I love it. The character customization, as weird as it sounds, extended the playtime for me, because I wanted to see all characters ^^. And man... does this game escalate fast. You can usually pinpoint the EXACT moment of fuck-up at which everything starts going south. It's quite a challenge and feels really good if you manage to get a huge streak of blob-blowups. One critique: the blobs coming from the side travel further than the blobs from the top and the bottom. This makes it so you have less time to react to those. I think a squared playing field might make more sense for this kind of game. Amazing job nonetheless, did I also mention that I really enjoy the graphics? Well, I do!
Really well executed idea. Felt as if the speed went up a little too quick and very quickly get overwhelmed, could have done with be a little more drawn out. The presentation was great though, from intro to menu to the gameplay itself.
I don't think it ramps up too quickly, given that it scales with how many of the baddies are attached to you. It makes coming back from a few mistakes an interesting struggle and it had me on my toes quite often, but never felt unfair. Also, of course the graphics are gorgeous.
I also like how you attached an interesting message to your game. All in all, cool stuff!
Really good! I like that if you are not careful the slime can block the hole and everything gets WAY harder. If you ever work more on the game more slimes with different characteristics would be great
Cool concept for sure-- I adore all the expressions and the gameplay itself is surprisingly engaging! Sound/Music is a little weird yet in a very appropriate sort of way. All around a very solid entry!
Wow, very cool game. The graphics are great, the game is fun, the audio works well. Hard to give constructive feedback on this. :-P Really nailed it. I guess it is a bit hard as is and I can't predict the incoming globs far enough ahead to do much about it. I would say either add arrows pointing to incoming directions or make the sprites smaller? Just a thought. Could also have the ball head follow the mouse. I feel that the arrow keys movement is too slow and has difficultly landing accurately compared to mouse movements. I'd probably do a lot better and have more fun if the head just followed the mouse instead. But that is only really if I'm forced to be critical. Awesome game, top ratings all around!
Thanks everyone once again :) !!! Thanks to all your feedback I've realized there are a bunch of ways I could improve and polish the game :) ! Cheers !
Game looks beautifull and was really fun to play. Can't say much more about this since you've pretty much nailed everything spot on. One thing would be the audio but the rest is really fun!
Really cool concept - simply but effective, and fits the theme perfectly. I really like the artwork, it has a similar vibe to some of the stuff from 2D Boy. I also like the little details, like being able to change your character.
I saw this and I thought "Did Edmund Mcmillen take part in ldjam?" Very cool aesthetic but I can't play it because Itch isn't scaling correctly on my laptop! Is there no way you can make the web player smaller so that I can actually see the Unity fullscreen option inside the iframe?
Art and presentation is on point and the theme is really unique from what I've seen so far. Keep it up, looked at your other itch games and you have a lot of potential.
Cool idea for the theme. It fits it really well. My complain is that the black slimes start to gather really quick after little time. Maybe their spawn speed could be a little smaller. The sounds are very good and the graphics are great! Congratulations!
Great game, I love the opening. The graphics are really cute, but the gameplay can be better by adding power-ups for example or different kinds of negativity.
Really simple game, but beautiful theme execution! The art style and sound effects are really cute. Great job, I can just imagine what you could've done with more time (power ups, fine tuning controls etc.)
This was really fun. I got 80 points. I have mixed feelings about the idea of turning negative/positive thoughts or really any mental health issue into a game mechanic to be played with but I actually feel you handled it rather tastefully.
It was fun to play, and challenging. The theme is well used, even if losing is quick after very few mistakes. Screen size was a little too big for my config (I had to deal with trackers), but it was playable.
Very nice style, design and well polished! Innovative and the introduction was promising but the game play felt a bit limited. I'd prefer if the screen was zoomed out a bit and the player could rotate faster. It often felt like there was no chance of avoiding the negativity and catching the positive vibes, too realistic lol
The game has the potential to be really addictive stuff, the graphics are really nice! I found the sound effects to be a bit annoying after a while, other than that, great game!
Good polished game ! On one hand, you want to survive but on the other hand, it is fun to see the animation of all the bubble accelerate and glue to the head, so the game is also fun to loose !
well done, pretty neat for a compo. Art is nice and that's a good concept. But pretty hard to play once you start to loose... but it's ok, it fits the theme !
Pretty nice game. Could use some musics though. Also, i find it pretty hard to react quickly when the black thing appears from the top. It messes me up so bad. Maybe an indicator is pretty nice? And also controls using mouse would be nice, since it's hard to know how fast the character will turn when i press the arrow button. Overall, nice graphic and concept though :)
A neat idea executed well with polish. I really enjoyed the feel of the user interface elements. My only suggestion would be to add some squish and bounce to the slimes when they hit you along with some slime particles. That would take it to the next level I thing. It is really well done.
This reminds me of an Edmund McMillen joint what with the mechanics and aesthetic that almost seem like a cry for help and the tongue-in-cheek humor and child like approach to fun in the mechanics.
Pros: - I love the fact that you can pick a character even though it has no bearing on the gameplay. Its just so fitting for this game - The best kind of mix of "personal and artistic" and "video-gamey" - Addictive (I could see this selling well on tablets and mobile.
Cons: - Maybe make it a bit more obvious when the black gooey goes go into those holes? I did not understand at first when they were sticking. Just an animation would be nice.
Awesome feedback ! Thanks everyone ! I'm starting to think that I should maybe (once I've completed my current project), polish this one up and improve it and then post it on the app store :) !!
awesome, unique entry! i love the idea, but can't help but nitpick a few things. the audio (music, sfx) could definitely be a lot better, and the game becomes almost impossible much too quickly. a more forgiving difficulty curve and perhaps some more content would help a lot. aside from all that, i thought the art style and visuals were fantastic! i agree with everyone else about the Edmund McMillen thing. good work!
In my opinion, the gameplay is barely related to the story. What I mean is that the mood of the story is pretty different than the mood of the gameplay. This made the story about the being yourself not feel too intriguing. However, I did like the creepy music though. The gameplay was alright and polished enough.
Definitely getting a McMillen (Time Fcuk) meets World of Goo vibe as far as the aesthetics are concerned. The main premise is kinda idea is pretty cool and seems quite dark, actually.
Mechanically, it plays nicely, although the difficulty curve seems to go up way too quickly. After about 20, the spawn rate just gets nuts. Maybe, the safe/destroy areas could be bigger at first and gradually shrink as it goes on? I could also be a bit more zoomed out, as I felt I had very little time to react, which might be by design, but I just felt a little more space would still pose a reasonable challenge.
But considering this was actually done in 24 hours, this's really well polished.
Gets too hard very quickly IMO. I liked the art style and the music was appropriate and helped established a surrealistic and abstract theme. Nice work!
Fun entry, liked the clean design and gameplay. Thought they complimented each other well. Do wish the difficulty eased you in a bit more as it got hectic quite quickly.
Fun when you into a good rhythm, punishing if you accidentally get slimes blocking the holes! I like the message a lot, as well as the art and overall style of the game, especially the custom characters.
Neat concept, sort of like a 2D Katamari Damacy. I couldn't figure out how to increase the orange star score. The faces were cute and I like the variety of selectable faces. Sometime I wish I had a little more time to react, so maybe a warning about where next black blobs will come from would help.
I really liked the art (gave a bit of an Edmund McMillen feel, especially his last game 'The end is nigh').
Regarding the mechanics the game is a bit unbalanced because the screen is rectangular so when a ball comes from the up/down axis it's way harder to react then if it comes from left/right. Maybe if the screen was square it would be a bitt better (or just the balls come from a circle around the player).
The menu music was actually pretty cool, but the in game music was repetitive very quickly and the sfx of the balls could be annoying sometimes especially some times in end game where it would make loop the sound for a few second.
I think the game could use a bit more feedback and/or mechanics (if you intend to continue working on it that is).
This kind of gameplay isn't really my thing but overall it was a really cool game, nice job !
Really cool game and loved the art style for sure :D I also watched the video on your youtube channel on how you made it and it was really inspiring! Looking forward to your next ludum dare compo :D
Great entry! Gameplay is too fast for me, but the game's look & feel is really good.
> The message in this little game is to always be ourselves, to not let society, opinions and judgements warp who we truly are !
That's fantastic. And it's implemented through gameplay in a very original way. The message in our game is pretty much the same, but applied to a concrete case ;) I bet you'd like it.
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The intro is freaking awesome with the cards aesthetics! 5/5 :D
Really well executed and a cool art style that reminds me of World of Goo, Gish (and other McMillen art).
It's pretty hard, maybe it is nice to have a short speed up time at the beginning of a spin for more precise control.
But I got 76, fun gameplay, well executed :slight_smile:
It's nice to see someone attempt a bit more 'deep'/'meaningful' during LD :slight_smile:
The music, shuch as it is, was ... distracting, I mean, I get that it's probably the _point_, given the message, but still.
The comic was nicely done, altough in my present post LD-state, I sat there for about half a minute before I realized I was supposed to click through :upside_down:
However the polish from the intro, rules, main menu, about me, are all great. And solid truthful message, good work!
I don't think it ramps up too quickly, given that it scales with how many of the baddies are attached to you. It makes coming back from a few mistakes an interesting struggle and it had me on my toes quite often, but never felt unfair.
Also, of course the graphics are gorgeous.
I also like how you attached an interesting message to your game. All in all, cool stuff!
If you ever work more on the game more slimes with different characteristics would be great
Awful sound all around lol but cool gameplay and use of the theme. :)
Any chance you'll make a windows build?
Anyways, my Compo game is over here, if you want to have a look. https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
I love the Edmund Mcmillen vibe in the arts!
And really fun! My High Score is 35 :D
And so polish for a Compo game
Great job!
The sounds are very good and the graphics are great! Congratulations!
The art style and sound effects are really cute. Great job, I can just imagine what you could've done with more time (power ups, fine tuning controls etc.)
Audio needs improvement though..
Overall, nice graphic and concept though :)
Pros:
- I love the fact that you can pick a character even though it has no bearing on the gameplay. Its just so fitting for this game
- The best kind of mix of "personal and artistic" and "video-gamey"
- Addictive (I could see this selling well on tablets and mobile.
Cons:
- Maybe make it a bit more obvious when the black gooey goes go into those holes? I did not understand at first when they were sticking. Just an animation would be nice.
Keep up the good work!
Mechanically, it plays nicely, although the difficulty curve seems to go up way too quickly. After about 20, the spawn rate just gets nuts. Maybe, the safe/destroy areas could be bigger at first and gradually shrink as it goes on? I could also be a bit more zoomed out, as I felt I had very little time to react, which might be by design, but I just felt a little more space would still pose a reasonable challenge.
But considering this was actually done in 24 hours, this's really well polished.
Regarding the mechanics the game is a bit unbalanced because the screen is rectangular so when a ball comes from the up/down axis it's way harder to react then if it comes from left/right. Maybe if the screen was square it would be a bitt better (or just the balls come from a circle around the player).
The menu music was actually pretty cool, but the in game music was repetitive very quickly and the sfx of the balls could be annoying sometimes especially some times in end game where it would make loop the sound for a few second.
I think the game could use a bit more feedback and/or mechanics (if you intend to continue working on it that is).
This kind of gameplay isn't really my thing but overall it was a really cool game, nice job !
> The message in this little game is to always be ourselves, to not let society, opinions and judgements warp who we truly are !
That's fantastic. And it's implemented through gameplay in a very original way. The message in our game is pretty much the same, but applied to a concrete case ;) I bet you'd like it.