Post-Mortem: Black Op: Fortune
I must say I'm quite pleased with my entry. It's rough, and maybe not my best game, but it is perhaps my most well-made. The engine easily lends itself to the creation of new weapons, new enemies, and so on.
I found that while the theme was instrumental in forming this idea, it meant I had to make some distasteful design choices to stay within the theme. If I continue with this game I would give every soldier their own health pool, and keep the number of squad mates down.
Mike Jones, the guy responsible for the audio did an excellent job of providing quality work on such a short time table. The man's got a wealth of experience, and it shows.
Overall, I'm proud of what was accomplished here, and hope to see plenty of good feedback!
I strongly urge you to see our work for yourself here --> https://ldjam.com/events/ludum-dare/40/black-op-fortune

Source: ldjam.com archive