_EDIT: Updated with a bugfix. Both versions still available. fixed by restarting Unity, then rebuilding_
Simple game, move the player and collect boxes. Enjoy, but try not to make a mess of things :P
The more of each block you have, the worse it gets. easy to figure out why after playing for a bit. Can you beat it without collecting anything but yellow blocks?
I did not create the music, or the main menu layout (free from unity app store) I did create the sound effects with the help of sfxr
I will most likely release the source code later today.
The only thing truly missing is the boss is a bit anticlimatic. Will fix after Ludum Dare
Cute game that needs a little bit more work/refinement. It wasn't easy to understand what the point of the game was. Was it to pick up only yellow? Didn't see any diff if I picked up other colours? The ball would be better if it actually rolled (graphically) but the feel or a rolling ball was there though! Also not sure where a boss battle should come in or how that would work, but it does sound interesting. Well done!
I liked the mood, the music was calming and the mechanics felt really smooth. I wasn't completely sure what to do, but I picked up 35 yellow ones and things got real hectic.. I liked the rolling physics, maybe if there were just a little more explanation or a hint, but good job otherwise!
Comments5
have spend a half of hour on this, very enjoable