My first ever Ludum Dare submission. Had a lot of fun making it however I definetely got stressed and made many mistakes like focus a lot of my time on unimportant details. That is probably why the game is pretty simple (and has no ramps ;-;). It's a game about a boat that gets valuable items but if it gets too many then it sinks!
Tools used: -Unity 3D 2017.1 -Blender (some old version) -Gimp -Ableton Live 9
The exe file isn't supposed to be in the data file. Anyone who downloads this will need to take it out and put it in the same directory as the data file. As for the items, are they beneficial in any way? I didn't see any incentive not to just avoid them as long as possible.
Was gonna mention the exe problem as well. Just take it out of the folder. Love the mode and chest model! Controls are smooth and camera follow is great. Too bad theres not much more content after that, as it seems just evading is the way to go, while theres not any useful pickups or incentive to do anything else. All in all, good job!
Thanks for the feedback, I initially had the .exe file and data file seperated but saw another game combine them so i figured it would work without actually testing :P. As for the gameplay I made many issues while sorting out my time (since this was my first ludum dare) and i tried adding some complicated physic-based movement to allow for ramps and other fun stuff which simply proved impossible with my time limit, so yeah the whole gameplay is just avoiding the items.
I'm happy that you liked it! I haven't published any other projects because I like to keep stuff to myself however if I release anything it will definetely be in the linked itch.io account :)
A nice simple concept, quite relaxing. I feel like the lighting needs some slight changes, seems a bit bright at some angles. And would be cool to see an improved water shader as well. But for what is is, you have done very well. Kudos on a great game!
Cool! That's a solid entry! you get more things and you get harder to see what's in front of you. BTW I think you should pay more attention on the music in game than the music in menu. :joy:
@goldranger Thank you! Also I know :p I produce my own little songs on my spare time but have no clue about game music (I have simply been ignoring it for too long). I'm going to try to get better
As you said, it's somewhat unfinished but still what was there was nice and smooth. Maybe an extra day of work and submission to the jam category would have served the game well? :thumbsup:
The graphics are really well made, and the highlight of the game for me. I also really like how the theme is implemented here, although it doesn't make much sense, I just found it funny and it works well :D.
The core concept of the gameplay is where the game fells a bit flat since it's a very basic arcade style gameplay that you can't do much with.
All in all, it's a beautiful, although a bit basic game, good entry nevertheless!
Simple and solid, good atmosphere and very nice controls and hit detection! The game didn't feel unfair at any point, and I was surprised I managed to squeeze through some of the gaps.
The treasure chest as an obstacle is a bit odd one, since usually players want to pick up all the treasures. It wasn't clear how the score was calculated either, and I for some reason got stuck at 60.
@hegemege I used valuable objects because I originally wanted to work with the idea "the more money,the worse it is" but eventually had to bring it down to something simple and doable in the given time :P. (also the score is just time based, the longer you go the more the score but after everyone's responses I'm thinking of changing that to a more complicated one involving the objects you are carrying).
Well done on making this game! Enjoyed playing this on stream. The music seemed like it didnt fit, but I actually enjoyed the relaxed music. I am glad I beat your high score! Quite a simple concept really, but I quite enjoyed it. Controls felt tight and responsive.
Although it's a basic game, it's pretty solid for a first time compo submission. The hitboxes seem completely fair and the relaxing music fits the simple zen gameplay. It fits the theme well because the more items you have the worse your vision gets, it would be nice if you got a score mutliplier while having items, so taking some items would be a possible high risk high reward strategy.
Good first entry, the sound effects and graphics are quite well done. Gameplay could use some more time in the oven. I also liked the music, much different from most other games in LD. The controls were good as well.
@rsim Unity theoretically covers Linux and Mac with the same build (as far as I know) I simply got never around to test it on either OS so I dont want to say its a playable mac or linux game until i know it works in those platforms. If you could try it and tell me whether or not it works I could change the description. But if I manage I'll make a webGl version of it later today.
Highscore 4907. Fun idea with nice feel. When my boat would have too many items it was difficult to navigate (I guess this goes with the theme), but maybe having transparency on picked up objects would be an improvement. Cool game.
Surprisingly more fun than I thought it would be. There's a knack to twisting from side to side trying to see ahead around the mountain of debris that you've picked up.
I played it a few times, particularly once I noticed my high score getting better each time, although I wasn't entirely certain what made my score go up.
A good entry, and I look forward to seeing your entries in future LDs.
This was a truly fun game!! I love the simple yet very effective mechanics, and the mucic creates a great mood. The game fits teh theme very well, and overall I love it!!
Camera and the responsiveness of controls feels great, also visuals are nice. It could use some additional mechanics to make it more interesting e.g. perhaps carrying stuff can help you navigate to later parts of the stage, like jumping on ramps while too light might send you outside the level.. Great release for a 1-person first LD!
Really fun entry! Although simple, it was a light and fun experience, a no brainer that I really needed! Avoiding objects is really the only thing I had to care about and that felt good. The controls were nice, and the response of the boat to them felt like driving a boat should be (I think, I never actually drove one lol). The camera was also smooth.
Although the environment was minimalist, it's not a turnoff. One thing that would probably add some pop to the game would be particles, like water splashing and trails, on a low poly kind of style too.
Maybe a simple background tune during the game would be a nice addition, the main menu one was really cheerful and good. The only thing I have to complain about are the in game menus (pause and lose) as their grey lettering is too hard to read.
Overall good entry, really had fun with it. Congratulations!
@saramartins Thanks for the detailed review.The particles are such an obvious Must Have but yet they never crossed my mind. Will add them to the list :)
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Is there a way that I can follow your work? I would love to see some of your other projects!
you get more things and you get harder to see what's in front of you.
BTW I think you should pay more attention on the music in game than the music in menu. :joy:
Also I presently think I have world record which is 12414. Someone beat me!
The core concept of the gameplay is where the game fells a bit flat since it's a very basic arcade style gameplay that you can't do much with.
All in all, it's a beautiful, although a bit basic game, good entry nevertheless!
The treasure chest as an obstacle is a bit odd one, since usually players want to pick up all the treasures. It wasn't clear how the score was calculated either, and I for some reason got stuck at 60.
Well implemented dodging game!
I played it a few times, particularly once I noticed my high score getting better each time, although I wasn't entirely certain what made my score go up.
A good entry, and I look forward to seeing your entries in future LDs.
Although the environment was minimalist, it's not a turnoff. One thing that would probably add some pop to the game would be particles, like water splashing and trails, on a low poly kind of style too.
Maybe a simple background tune during the game would be a nice addition, the main menu one was really cheerful and good. The only thing I have to complain about are the in game menus (pause and lose) as their grey lettering is too hard to read.
Overall good entry, really had fun with it. Congratulations!