Run around and give bombs away to other people so its not your problem anymore. Programming and bad art by Hagge. Music by Dhialga. THis is our first game jam!
- You have some problems with text collision in tutorial (but maybe you plan it) - I don't like character controller (very strange stopping and collision when I jump) - I think you can add something to new appeared bombs, maybe add time for collecting this item (this will be a reason, why player can thinking about new bomb: he will have more time, but he will must drop new one bomb)
I very liked this voice "Take this". It is very funny
Funny idea for a game. I had a lot of fun trying to win, and I got up to 1 bomb left before I found a glitch that made it really easy. If you spam the space bar when you're giving a bomb to someone, you can get rid of multiple bombs on the same person. Playing that way, I won with 20 seconds remaining. One thing I didn't like was how the character gets stuck on walls if you don't jump up perfectly. Otherwise, I think there's a lot of potential on an expanded version of this game with some polish. I had a lot of fun with it.
Very, very strange game. It was humorous at least but how are you handling it's physics? Unity has 2D built in stuff that runs better than that. If not already I'd recommend having one collider for the player.
It wasn't until I was writing this review that I saw you were meant to give bombs away and not give them to other people so that needs to be better communicated.
The 'Oh Shit' when you pick up a bomb is funny the first few times but is way over done and after a few it makes the game feel immature.
With a few tweaks to audio, collisions and graphics, it's a decent concept.
Also, if spamming you can easily give 2 bombs to someone before they fall down. When giving the bomb disable whatever you use to identify them as a person I guess. Could fix that in 1 line if you use that way.
the idea with the bombs is very steep) of course the graphics and music are slightly rustic, but the pleasant atmosphere of the old platformers :smile:
Very enjoyable game, the character controller was a bit unresponsive at times and difficult to control, also if you double tapped quickly you could get rid of two bombs at a time. Other than that good game!
Very enjoyable game, the character controller was a bit unresponsive at times and difficult to control, also if you double tapped quickly you could get rid of two bombs at a time. Other than that good game!
I appreciate all the work you put into the art. Even though the main characters walk looked a little weird, it was also kind of funny. I think with more time on the character controller and a little polish you could have a pretty interesting game. Nice work!
Comments17
- You have some problems with text collision in tutorial (but maybe you plan it)
- I don't like character controller (very strange stopping and collision when I jump)
- I think you can add something to new appeared bombs, maybe add time for collecting this item (this will be a reason, why player can thinking about new bomb: he will have more time, but he will must drop new one bomb)
I very liked this voice "Take this". It is very funny
It wasn't until I was writing this review that I saw you were meant to give bombs away and not give them to other people so that needs to be better communicated.
The 'Oh Shit' when you pick up a bomb is funny the first few times but is way over done and after a few it makes the game feel immature.
With a few tweaks to audio, collisions and graphics, it's a decent concept.
Also, if spamming you can easily give 2 bombs to someone before they fall down. When giving the bomb disable whatever you use to identify them as a person I guess. Could fix that in 1 line if you use that way.