
Bullet Conundrum
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Hello People
This was our first attempt at Ludum Dare well I must say it was fun we didn't manage to get all the features we wanted do and that main "Theme" feature was also not completed
Controls:
W - Move Forwards
S - Move Backwards
A - Move Left
D - Move Right
Left Mouse button - Fire
Features:
Done
- Ai
- Player movement
- Scene Graphics
- NavMesh
- FPS Features
- Player sounds and gunshots
- Particle effects
Not Done
- AI/Enemy Spawning
- Enemy Graphics
- Menu
- Score
- Credits
- Highscore Board
- Music
Software Used:
- Unity
- Audacity
- BoscaCeoil
- MagicaVoxel
I Know this does not in its current form match the theme that well the goal was to be that every time you shoot a bullet that 2 more Enemies would spawn at random points on the map
Note: The Enemies in their current state was not how it was intended to work I just put them is so people could see the main mechanics of the game
It is possible we will try to complete this at a later stage :)
LINK UPDATED
This was our first attempt at Ludum Dare well I must say it was fun we didn't manage to get all the features we wanted do and that main "Theme" feature was also not completed
Controls:
W - Move Forwards
S - Move Backwards
A - Move Left
D - Move Right
Left Mouse button - Fire
Features:
Done
- Ai
- Player movement
- Scene Graphics
- NavMesh
- FPS Features
- Player sounds and gunshots
- Particle effects
Not Done
- AI/Enemy Spawning
- Enemy Graphics
- Menu
- Score
- Credits
- Highscore Board
- Music
Software Used:
- Unity
- Audacity
- BoscaCeoil
- MagicaVoxel
I Know this does not in its current form match the theme that well the goal was to be that every time you shoot a bullet that 2 more Enemies would spawn at random points on the map
Note: The Enemies in their current state was not how it was intended to work I just put them is so people could see the main mechanics of the game
It is possible we will try to complete this at a later stage :)
LINK UPDATED