Bullet Conundrum

co-authored: @illumin8
Hello People
This was our first attempt at Ludum Dare well I must say it was fun we didn't manage to get all the features we wanted do and that main "Theme" feature was also not completed

Controls:
W - Move Forwards
S - Move Backwards
A - Move Left
D - Move Right

Left Mouse button - Fire

Features:
Done
- Ai
- Player movement
- Scene Graphics
- NavMesh
- FPS Features
- Player sounds and gunshots
- Particle effects

Not Done
- AI/Enemy Spawning
- Enemy Graphics
- Menu
- Score
- Credits
- Highscore Board
- Music

Software Used:
- Unity
- Audacity
- BoscaCeoil
- MagicaVoxel

I Know this does not in its current form match the theme that well the goal was to be that every time you shoot a bullet that 2 more Enemies would spawn at random points on the map

Note: The Enemies in their current state was not how it was intended to work I just put them is so people could see the main mechanics of the game

It is possible we will try to complete this at a later stage :)

LINK UPDATED

screenshot

Comments2

Xeros6 Dec 2017, 18:37
Hey! AlThough the game is a bit buggy ( can't die and all, and the camera is not clamped on X :) ) and the controls are a bit too sensitive, we had real fun killing cubes while being upside down eheh ! Hope you upgrade the project for yourselves !
ciaccodavide
ciaccodavide11 Dec 2017, 10:30
Yeah, a bit buggy xD

I found myself in a room full of cubes

I played the html5(webgl) version...it's hidden in the "Unity Project" link...link it directly so that others can see it! ;)

Other games by @frog5tar

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