Leverage the customer-centric cloud to pick up code snippets, squash bugs, and mark those JIRA tickets as done! It's a win-win business value add.
Much like agile, the only way to win is not to play, but hopefully we'll get some updates in so the game actually lets you win :)
[Basic Game Mechanics]
Tickets (on the JIRA board) have snippets of code throughout the level, which you have to pick up to complete the ticket. But wait, while a ticket is IN PROGRESS, there's a chance for a bug to spawn as you gather more snippets. And the only way out of QA is to eliminate all the bugs associated with that ticket, thus moving it to DONE.
[Future Changes]
- Add a scrum master - Tweaks to Patrick's physics - Better platform sprites - Sprint timer (level timer) - Level manager (including ticket carryover when sprint ends) - Different bug types - SOUND
This game was quite challenging and an interesting take on the theme!
It felt like the jumping was calibrated more for squashing bugs than platforming. Rather than this being a problem, it made it quite satisfying when a piece of code was finally shipped.
If it wasn't for the board behind, I would have no idea why the name. This a weird game. Unfortunately once you beat there isn't much to explore. The graphics are incredibly nice though and the jumping works good. Jumping from platforms is easy and doesn't feel unfair.
Really liked the idea and the use of the trello like board.:p Played complaining about the jumping and in the end discovered its infinite if you keep pressing the key. It doesn't really seems finnished but nice work nonetheless. =]
I like the idea behind this game, I got to the end and then realized it wasn't finished. I like what you have done though. Jumping on the platforms was very hard... . . until I realized I could jump in mid air. ^_^
For a moment I thought maybe the game was buggy at the start, and would become more "fixed" as I played. This was a cleaver use of the theme, good job!
Did the color of the coding matter some how? I couldn't figure out how to complete tasks. Thank God for double jump. I think the controls need to be improved, maybe spacebar as jump action? Good job on getting a full unique game complete!
Dig the art style & animations. The controls definitely feel little too "floaty" for a platformer with such small platforms, but I got used to them after awhile. I liked the idea of bugs spawning quicker as I completed tasks, but once all tasks are picked up & all bugs are squashed nothing happened!
Even a "Sprint Complete!" would have been appropriate. Great work!
Very fun game! :) At first I didn't realize I can double-jump, but then I found I can not only double-jump, but jump continuously to fly like Superman. The game got much easier from that point. :D I was hoping to get some feedback when I get all tickets done („*Congrats, you won – you're awesome!*” or something along that line), but I guess the lack of recognition just makes the game more realistic. :D It could be improved by counting the time as a factor or adding achievements.
It felt like the jumping was calibrated more for squashing bugs than platforming. Rather than this being a problem, it made it quite satisfying when a piece of code was finally shipped.