This is Carl. He has a castle that is being attacked by evil monsters called the Groog! Pick up weapons and bring them to your castle to kill them. But watch out: A castle with too much will attract more Groog.
All in all I don't really see how it goes with the theme, but the base loop feels like it's missing something, and it feels like a constant flow of enemies to the point that defeat is almost guaranteed in short order, maybe I was missing something.
Imagine that I need to carry weapons back to castle to activate them, that's actually cool. However I'm not quite understanding the combo. Maybe their difference could be seen more obviously.
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