In Catlady you naturally play as the Catlady. Be sure to keep up with your neighbor's affairs and don't let the great amount of cats and whatever else you will accumulate get the better of you!
Tips: The mission will *hint* at a direction. Go take a look through that window! As for the cats, they are of course moving your stuff around and dragging in more stuff over time. And when they do, they will let you know...
Changelog: 2017-12-05: Added new version with a missing unity data folder. Exe not changed. 2017-12-06: Added HTML5 version including a UI scaling change to support this platform.
Nice job fixing it so fast! I just played and it's pretty terrifying. Claustrophobia doesn't usually affect me but I was feeling it for this little old lady on day 14. One frustrating bit was sometimes I would pick up junk/catbed/furpile and there would be * *another one* * directly underneath it, so there's no way to tell how deep a pile goes or if it was a glitch duplicating the fur.
For the game itself, I was a little bit confused at first as to what I was supposed to be doing. I'm not entirely sure what I am hiding in when i press spacebar next to the spike things. I also don't really know what the cats are supposed to be doing (I lose on the 4th day, but not sure why). I hope some of that feedback is helpful. I do like your self-recorded cat noises though :)
So from what I understand, the text at the bottom are hints about who the lady wants to spy on through her windows. Your goal is always to either sleep in bed or to go to the correct window to spy. The fur things multiply with the cats and block your path. Each time you don't make it there in time you lose a life.
Cat sound effects are fun, tho lack of any other sound its kinda silent. I got a bit frustrated when i misplaced boxes in the way i wanted to go. That kinda increased the panic. I enjoy the idea.
Enjoyed the game. Loved the cat lady theme, the more cats you have the more stuff you have to navigate around. Your cat noises were pretty funny, would have liked some background noise, but I get it if you didn't have enough time. I found it a little difficult to place those box things where I wanted them to be, I got that it was a grid system, but if it was a bit more forgiving on being pixel perfect it would have been even better.
9 days. Moving object is sometime really hard, but I won't complain too much about it as it seems that our game suffer the same kind of issue. By the way, you might wish to check it out: it's about having as much cat as you can... :)
folder next to the executable.