Confusing graphics and map visuals, the only useful power up I found was the weapon, the other ones just felt like they didn't do much. was cool though
I'm with Sholf regarding the addition of a stamina bar, but overall I really enjoyed this. It felt fast paced and challenging though quite enjoyable. The powerup system was good too, it helped to give the player a short term goal to aspire to aside from the goal of "don't die". I think a score counter would be a good addition to to help reflect the player's progress and achievement in the game.
Would have liked to see more levels and variety. Fun though! I like how the music starts kicking up when you get more power-ups. Panics you in a good way.
Pretty nice. Cool idea to have all these powerups and then enemy additions. I think the shooting powerup was too good, and being able to wrap around the map when the enemies couldn't do the same was pretty overpowered. As a result I never got hit, so the pressure didn't feel quite high enough for this style of game.
Cool concept. I liked how the music got more intense as more enemies were on screen. I think the camera could have been a little more elastic and shown more of the playfield. I died a couple of times when enemies appeared from nowhere at the edge of the screen. Great work!
The music pacing was a nice touch for the mood. Backgrounds and enemies had interesting abstract shapes. The shooting was fun and had an interesting way to spawn bullets. My only complaint would be how the camera behaves and the sudden jumps between areas of the environment. Otherwise, good job on making a simple arcade shooter.
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Once again, really enjoyable!
The way the camera moves could be improved, but thats no really critical annotation! ;)
1. Mechanics were unclear (stamina for example)
2. Map was confusing (it jumps around and would benefit from a minimap)