. Roll up, Roll up, people I vow, we have a spectacle on now! BALANCING TYKE be aware, One man, three chairs, and a pole fair! Can we make his job one tougher, By adding time this tasks-a much mucher! Tyke, a man unfeared of doom; Though, you'll see yourself very soon!
Isn't it too easy ? The physics is odd : not touching arrows, the character is still balanced even if he is slightly on side ... But I really like the drawing !
The art is really nice. The game could be fun if it was possible to lose. I tried it without touching any buttons and still won. Also, I found the dialogue to be a bit excessive. Overall, good job.
As other people have mentioned this game is really easy. I think it really has potential though. I'd play the entire campaign if things would progressively get harder. Well done.
Hey @bobombe, @oliverlevay and @belowparallel-ian, yes I agree that it's too easy. The character is meant to sway side to side a little with the difficulty increasing as you balance for longer, so it is possible you can not touch the controls and still win (I'm ok with that). However, I think increasing the rate at which the difficulty increases and having the starting time be higher might be a good response to your comments. Thanks for your feedback guys :) Hopefully see you next jam
Being able to set the balance time made the game feel very low-risk, in addition to the previously noted auto-balancing, I was unsure what the risk vs reward was.
Additionally, the balancing felt more like a tedious task than something requiring skill.
Decent graphics and audio, loved the boot shower when failing.
Always a big fan of sound assets made using your own mouth. Good job on that front! The art was also charming. Great job on the general game feel. The balancing act gameplay was a bit lacklustre but certainly functional and the increased time for the balancing act fit the theme well. Overall a good job!
Fun little game! I found it somewhat confusing at first to figure out how to start the game. Turnes out it had already started :) The sounds and art-style worked well together. Over all a job well done!
Hey @ragnta, thanks for your comments. I use Ableton LIVE as a digital audio workstation (DAW) for the music. I also use a free software called Audacity to edit some of the sound effects, which can also be used as a free, albeit limited, substitute for Ableton LIVE.
I learned the game quickly, but also got bored quite soon. Even though I didn't enjoy the game very much, I must say that graphics and audio was very well done!
i liked the circus music and how you got feedback if you're falling or not. I think as a little extra audio a drum roll would have been great during the balancing for a suspense effect and then released with a big cymbal or something. Nice entry though!
The best thing about this game is the art style. I really liked it. The audio is also great and the noises that are made when the character is about to lose balance really helps to give feedback to the player. I also enjoyed the circus music.
The game play was quite repetitive however, with the challenge being very simple and easy. I think the game could have benefited with some variation, like perhaps a sudden gust of wind blows into the tent and makes the player have to compensate to maintain balance or something. I also felt the intro was too long, and I always found myself skipping the dialogue.
The game play was a bit tedious but it had great audio and visual design. Well done!
I really enjoyed the amount of little details you've put in your game, like day/night cycle and mustache animations. Sounds are fun! And I think your game deserves 100% in mood, audio and humor. Thanks!
But I really like the drawing !