Very cool game! Nice graphics and feels very polished. But I found out, that it is possible to just make a big stack of tables and chairs, so that it's less likely that visitors bump into them. Anyways, that's just a small bug ;)
Love the concepts and mechanics. Had to knock off some points because the cursor control seemed pretty laggy and it made interacting with the objects difficult. If there's a mouse input smoothing option turned on I would turn it off. All of the graphics and mechanics were phenomenal.
Hey, glad you're all enjoying the game ! Concerning the issues with the mouse unfortunatly I've no idea where it comes from since none of us ever had this "bug" :/ Sorry
I love how they just say "fuck this shit" and throw the tables around like a boss. Gameplay wise I didnt know to mcuh what was going on. I didnt see any UI telling me what happens or any way to understand what happens. They just threw stuff around and when it was red I placed it up again. Just before loosing I took a table away from 2 people sitting, and they got mad as it seems. Idk it was fun to play, but I never understood what I was doing or if I did anything "smart". In my opinion levels with a time that you have to survive for, would be more fun to play instead of a highscore game. The level or difficulty could increase nicely like that and would offer a better interest curve which you can design.
Lots of fun to be had with this one. It got very stressful very quickly but the physicality of everything you picked up made it feel great. Some of those kids were real brats! :D Great job!
@bluemirror Hey, first thanks for playing our game ! :D I'm sorry you didn't understand what was going on in our game, maybe we didn't make it clear enough ( especially the life bar on the blackboard ). And maybe in the future we'll improve the game and make levels that you have to complete.
This looks a great game and fits the theme well. It just seemed there was too much to do. let alone too many people, and then even those you served well would knock stuff over on there way out the place. nice idea though maybe just a few too many mechanics in straight away.
Others have picked up on the lag on pointer and there being no real margin for error on where you dropped things.
I really like how the people would go and flip the tables. The cute graphics really help this. I just wish there was a rage sound effect with the same atmosphere. Overall this is a really fun game.
the game was pretty fun to play ended up replaying it quite a bit i did find some bugs where the kids would stay eating the same plate forever and ever...guess they were really freaking hungry xD but aside from that great jog wish there was a sound for then flip the tables or just get mad =P would be fun to listen to it
You had a nice take on the theme, and the graphics were awesome. I found the things in the room were a bit too small to click and move very accurately. The realistic physics on things like putting a chair back up right lead to more frustration, it would have been nice if the rotation was locked until the objects fell back to the floor or something. At first I was confused as to why I was getting "stinky plates" and that I could not wash them. In all good work team, this was a very polished game!
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I love the little blizzard-esque touch with the ballon
Picking up and dropping things made my hand cramp up though.
I enjoy arts and animation, very polish.
Good job !
Also, it's always fun to throw tables, but now I know how not-fun it is to put them back...
I'm sorry you didn't understand what was going on in our game, maybe we didn't make it clear enough ( especially the life bar on the blackboard ).
And maybe in the future we'll improve the game and make levels that you have to complete.
It starts a bit too slow but god damn it, chaos is sure to arrive rather sooner than later!
The graphics are good, the music is nice, the game is just pure fun with those damn little devils! Really really fun, congrats for making this game!
My score was 05:54, everything was under control until the 5:00 mark x)
Others have picked up on the lag on pointer and there being no real margin for error on where you dropped things.