Sneaky Roger must gather ALL THE COINS he can see!
But beware of the Police Robot Force! Oh, I guess I forgot to tell you that you are stealing every coin of the city. And running away with it... You must be careful because every coin you get makes you heavier and easier to be spotted by the police. You can hide behind dumpsters and shadows of the buildings, but if you're loaded, the guards might just see you anyway! You can run on ropes that connects the buildings too, but if you're fat with coins, you'll just fall through the ropes!
Oh and if you are feeling too heavy, just toss the loot on a dumpster and come back for it later!
ScreenShots:
Controls:
Keyboard: - Arrows: Move Roger - Z or Space: Jump - X: Toss Coin - C: Toss Coin Bag Grenade (if you have at least 10 coins)
XBox Controller: - D-Pad: Move Roger - A: Jump - X: Toss Coin - B: Toss Coin Bag Grenade (if you have at least 10 coins)
If you find any bugs, let me know :D
Bugs Fixed: - The character would fall through any platform if he'd have a heavy load of coins and just stepped on a rope, even if he would not have been actually on the rope, causing frustrating and unfair deaths. Now you can step on the rope and stay still on the platform, you'll fall through only the rope now; - The enemy would glitch when falling the pits. Now he just falls.
Issues known: - Sometimes the bag will glitch and you'll have 2 bags! But fear not, you have only one burden to carry; - If you're playing on the browser, avoid MS Edge and other browsers which don't support .OGG sound extensions, otherwise you'll play silent; - If you don't have WebGL, the shadows casted from objects will become pure black and the white text showing coins and your result will become black.
Credits: - Programming: Victor Galvão - Art: Diogo Batista - Sound: Silent Partner (YouTube Audio Library, NOT to be rated)
The game was fun, but there was a serious bug that I found. I found that if you get more than about 350 coins(I think that was the number), then collision stops working on a lot of things, especially bridges. This was a huge problem in the second level with the pits (the ones that if you fall into them, you have to restart the entire level). There was a big bridge across one of the pits, and I was holding about 400 coins when I stepped on the bridge. Well, I fell through the bridge and had the restart the level which sucked.
I liked tossing my coins around to be able to make the jumps, then collecting them again once I made a jump, and repeating the process. The game was pretty fun. Nice work!
@flying-cat-of-the-pepes The bridges are ropes and if you're heavy, you will fall from it (I'll make that mechanic clear on the description), but we found out that if you touch the rope while on other platform, you'll fall too, which is not intended. Thank you for letting us know!
The graphics, animations and sounds are great. I did not find any bug. I think it would be best if you required a minimum amount of coins to finish the level. Leaving money is easier to win.
Very cool! I couldn't tell what was a bug and what was because I was getting too heavy with the platforming collision (some visual indicators like bridges breaking or something would go a long way there) but the concept is very clean and VERY well executed. Great music, slick controls. Well done!
A very ingenious game idea that fits perfectly to the theme. At first, I felt like the character is kinda slow and unresponsive. Then I understood the game concept. After understanding the mechanics it was fun. Quite at the end of the last level in the area with the gold bag, I realized that having more than 5 bags lets you fall through the gray steel beams. That was a bit too punishing imo. But on the other hand, it was a nice challenge to discard some bags to go the upper way. The shooting was too weak. Fewer bullets should kill. I have to say that the progression somewhat makes the game more boring to play because you are getting slower. But it still has some attraction because the interaction with the enemies gets harder and its like a puzzle to decide when to throw bags across a gap. With a bit better mechanics this game could be really nice. For example, throwing bags in a curve or upwards. Dropping mines... An overall very cool game with a nice idea and a quite polished appeal.
I like the way you have to choose between carrying more money, or being able to avoid enemies by jumping through the platforms. Fits the theme really well. Good job.
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5 Dec 2017, 21:14
Our team's game has a almost identical mechanic (down to the bag on the character sprite filling up!), but we quickly realized that slowing down the character movement as well as reducing the jump height made the game very frustrating.
In this game, I had very little incentive to try to get coins and a lot of incentive not to. The game was not just harder with more coins (which is good: this game had excellent level design and enemy placement which changes how you play depending on how many coins you have), but it was also less fun. I suppose that's on-theme, though, so many points awarded for that!
After a bit I just tossed all my coins and ran to the exit, because there was no real gameplay reward for having more coins. I agree that a "minimum to complete" threshhold would be a good addition.
Thanks for all the feedback guys! @Krextor If this game hits actual production, it'll be WASD controls with mouse aim to toss your coins everywhere you want. And Anonymous guy/gal, what a coincidence! We talked about the minimum threshold (@allanolivei pointed that out too), but we wanted to make it accessible so casual plays could see all the content (not everyone wants to put much of their time in a jam game) and the Rank system with coin score came up. But thank you, we will consider for sure!
A simple, well executed game. My suggestion is related to the contrast of the colors, I think the windows of the buildings in the background could be darker, so the contrast of the player would be better. But congratulations on the game!
:flag_br: Um jogo simples, bem executado. Minha sugestão está relacionada ao contraste das cores, acho que as janelas dos prédios no plano de fundo poderiam ser mais escuras, assim o contraste do jogador seria melhor. Mas parabéns pelo jogo!
Very well done! Great graphics, excellent soundtrack (although, every time it restarted I thought I had done something bad!) and an amazing use of the theme! It is a very well rounded game and amazing to see what was done in a short time. The one quick fix I'd point out is the contrast between the numbers and the background (I could hardly see how many coins I had collected).
I loved this idea, its atmosphere, music and even the character remind me of the old sonic games, which is really cool. The addition of the coin bag toss mechanic was intelligent and went well with the rest of the gameplay. Fits perfectly in the theme by the way. ps: realmente mandaram mto bem com esse game, eu compraria esse ai na Steam com certeza! ;)
Thank you guys for all the feedback. We are very proud with this game!
Falando em português agora. OS comentários de vocês ajudam bastante, e nos dão confiança de pensar em como desenvolver o jogo mais ainda. Espero que vocês tenham se divertido, porque nosso intuito sempre foi de fazer algo que a gente realmente gostasse. E o resultado, pelo menos para mim, foi mais que satisfatório.
This game is pretty fun! I love collecting coins, and while you're rewarded for it at the end, the game gets a lot more difficult... The music reminds me a bit of the old Sonic games, which I really enjoyed. Good job! Yeah, this game IS a lot like my game!
I liked the concept, once you figure everything out it's really fun to manage your bags of gold and plan where to toss them so you can pick them back up etc... it sort of mixes tiny puzzly bits with an action platformer and it works well.
I really liked the spritework in this one as well, and i dig the design of the player character, and even if the music is not something made for the jam i thought it fits the game quite well.
i had no particular issues while testing this game so i don't know what to add more,
I LOVED your game, it reminds me a lot sega genesis games ! I chose to include it in my jam review there : https://youtu.be/Z-H-WO1iqss?t=967 Congratulations ! and feel free to ask me for translation :)
Our team does a weekly indie gamedev podcast called Nice Games Club, and we just did a Let's Play episode where we played thirty-six (!!) Ludum Dare 40 games, including yours (which, as I mentioned in a previous comment, has a very similar mechanic to ours)!
I liked tossing my coins around to be able to make the jumps, then collecting them again once I made a jump, and repeating the process. The game was pretty fun. Nice work!