Crafthoarding (Third world edition)

Crafthoarding (Third world edition)

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Hi there!
This is a *prototype* I wanted to try for this theme.

You craft things in a sokoban-like game at your home (aka factory) and selling them on the market.
You need to make 20k to win! Your best shot is crafting cars joining chip/wood/metal/plastic (beware of *closed imports!*)

It's a parody on Argentina's economy, and some of my own issues ;)

Rules
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* Anything worth $0 won't be sold (including you).

* *Corollary:* If you try to put garbage on sale, it will take up market space and obstruct selling other items.

* *Remember:* Even if you're worth $0, you're not garbage (Affirming the consequent fallacy)

* The warehouse is so full of everything that it's hard to get what you actually want.

* Everything left outside your home can get stolen (Even in the hallway).

* If you're broke, there will be a constant textual and audible reminder, you don't lose but it will get pretty hard to get

* back on your feet, with the increasing inflation and all.

Project
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This is what I could make in around 12 hours. The idea was for you to hoard in your house rare things until you got stuck in (or out), but that idea didn't make it. Needs more materials and combinations, and also the UI should have a menu with learned combinations.

I hope you can still enjoy it a bit anyway.
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