Crashball

Crashball

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overall: 3.38
fun: 3.86
innovation: 3.71
theme: 3.50
mood: 2.83
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About the game



- Crashball is an isometric clicker game.



- the goal is to drop a ball before the time runs out.
- each ball on the platform will reduce the time you have to drop the ball, if the time runs out, the game is over.

- We have multiple different balls with different "abilities" and 1 standard ball.

- You can gain more score by bouncing balls multiple times, or destroying +3 balls with one ball.

- You lose score if a ball drops out from the platform.

we opted out from audio as we didn't compose the music nor the sound effects, we added them just to complete the
project.

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About development

- this one was very rough one,
- at the start, i struggled to come up with a idea for the game, it took couple hours to come up with the core
game design.

- this time we took a lot simpler approach to the game, this one has very few bugs, which is quite a improvement over
our last entry.
- I think the game turned out fine, i enjoy playing it, which is achievement on itself.


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About feedback


- This is mostly what i am looking from the feedback:
- How do you like the basic game loop?
- Do you think the game is too simple / dull?
- How can i make this game more enjoyable?
- How well does it run on your machine? (can you post some specs if you're experiencing frame drops)
- How well put together it is?

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Thanks everyone!

tl;dr: had a rocky start, i think the game turned out fine, i hope you like it.
Found a bug?
Tell us on Discord