I think I played it backwards. Definitely hard to "come back" if you get too big. Would be nice if you could somehow "dump mass" rather than only collect it.
Nice game ! Two nice additions would be SHIFT to "run" or "boost" even if it might be weird for a black hole to do so and holding SPACE to accelerate the time because it's sometimes so slow it gets boring (especially at the beginning).
Besides that, I quite like the gameplay, it feels smooth. Graphics and sounds are great too !
Smooth gameplay, after i accidentally wiped out a couple of planets i started to collect a lot more to try to slingshot the smaller into orbit.....didn't work. Great Game overall good job!
I love space and gravity so this was a lot of fun for me. Even got some planets in a semi stable orbit around me. But after a few minutes it was for fun to devour all matter then avoid it. :P
I feel like the time it takes to reach the end is just too long, as the gameplay doesn't have enough variety to it to hold my interest that long. Maybe you could include population stats about the planets you're swallowing so the player feels a bit guilty, or have a more interesting way of communicating the size of the black hole as it grows (like you did with the timeline). For example, you could say it's now the size of 100 Earths, or that its gravitational pull is as wide as our solar system. Otherwise, the gameplay just needs more to do; power-ups or some way of reducing your mass would be easy ones. The graphical representation of the timeline is fun and the graphics overall are good, though the font used doesn't fit with the space setting.
Thanks for the feedback @kodiqi I agree that the game is a bit too long with the limited amount of variation, but only figured it out after submitting. Most of the things you mention were thing we thought about implementing, but we ran out of time.
I liked the game and graphics, but the objectives aren't very clear and I think the game should be a little bit faster to reach the objectives. Anyway, nice entry!
Feels somewhat like a bullet hell. The way the difficulty increases over time is nice, ie. it gets harder both because of the greater number of things coming in and as a punishment if you touch something. Also, I liked how you can get rid of the planets by a "close call". Maybe it would be nice if something happened when planets touched one another (explode, bounce, ...), giving more room to develop some strategy and avoid them.
I wish I could vote on humor. I found it funny when the screen got crowded with planets (and other things). Also when a planet orbited around the black hole for a second or two.
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Besides that, I quite like the gameplay, it feels smooth. Graphics and sounds are great too !
Great Game overall good job!
The graphical representation of the timeline is fun and the graphics overall are good, though the font used doesn't fit with the space setting.
I agree that the game is a bit too long with the limited amount of variation, but only figured it out after submitting. Most of the things you mention were thing we thought about implementing, but we ran out of time.
Other than that, nice idea indeed!
Feels somewhat like a bullet hell. The way the difficulty increases over time is nice, ie. it gets harder both because of the greater number of things coming in and as a punishment if you touch something. Also, I liked how you can get rid of the planets by a "close call". Maybe it would be nice if something happened when planets touched one another (explode, bounce, ...), giving more room to develop some strategy and avoid them.
I wish I could vote on humor. I found it funny when the screen got crowded with planets (and other things). Also when a planet orbited around the black hole for a second or two.
Great job!