Curse of the Brew

Curse of the Brew

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overall: 3.48
fun: 3.45
innovation: 2.77
theme: 3.31
graphics: 3.55
mood: 3.38
Matching the theme I decided to make a roguelike dungeon crawl where you have infinite healing items...

But every time you take a swig, the more your stats will suffer. Some aren't too bad, but every time you drink, you're rolling the dice.

Didn't get as much done as I was hoping, so the progression is pretty limited. Spent too long building the dungeon gen system. worse still, barely made any pieces for it, but it would scale nicely if I went with the project further.
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